> On 2010-08-15 07:56:46, Marco Martin wrote:
> > that'a a good feature.
> > would be possible separe in two commits, bugfix and feature? the bugfix one 
> > (and only that) should be backported to 4.5
> 
> obby wrote:
>     I definitely can split this up into two commits. Should I include the 
> variable renaming below (prepending m_ to member variables) in the bugfix 
> submit? Or should I include them as part of the feature submit (or a new 
> commit altogether?)
>     
>     Also, I have applied for a kdesvn account, but currently have not heard 
> back. I can upload an updated diff here for the feature, and an additional 
> diff for the bugfix, but I'll need a kind reviewer to commit each after they 
> pass review.
>     
>     Thanks!

yes, the variable renaming should be in the feature one.
I hope your account gets approved soon.
in the meantime i could do it if it would still not have been approved.


- Marco


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On 2010-08-14 22:51:07, obby wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://reviewboard.kde.org/r/5027/
> -----------------------------------------------------------
> 
> (Updated 2010-08-14 22:51:07)
> 
> 
> Review request for Plasma.
> 
> 
> Summary
> -------
> 
> This patch fixes a bug wherein the very last cell in the board would never 
> come alive. Also, the configuration UI was updated so that using "tab" to 
> scroll through options would be consistent (top to bottom.)
> 
> The patch also adds to new features: game board reflection (the user can 
> choose to generate initial populations that are symmetrical about the 
> horizontal and/or vertical axes,) and user-configurable population density 
> (the user can choose what approximate percentage of cells will be alive in 
> the initial population.)
> 
> 
> Diffs
> -----
> 
>   /trunk/KDE/kdeplasma-addons/applets/life/life.h 1163310 
>   /trunk/KDE/kdeplasma-addons/applets/life/life.cpp 1163310 
>   /trunk/KDE/kdeplasma-addons/applets/life/lifeConfig.ui 1163310 
> 
> Diff: http://reviewboard.kde.org/r/5027/diff
> 
> 
> Testing
> -------
> 
> Various game board sizes were tested (odd and even heights and widths, square 
> and non-square.) The configuration dialog was opened several times and tested 
> to confirm tab order.
> 
> Various population densities were tested, including 0% (confirmed no cells 
> were alive) and 100% (confirmed that all cells were alive.)
> 
> All combinations of vertical/horizontal/no reflection were tested at odd and 
> even heights and widths, square and non-square.
> 
> Tests consisted of setting the proper configuration options, then watching 
> the board for a few generations and confirming that no crashes occurred and 
> that all cells appeared to live and die properly. 
> 
> 
> Screenshots
> -----------
> 
> Updated Configuration Dialog
>   http://reviewboard.kde.org/r/5027/s/481/
> Board Using Vertical and Horizontal Reflection
>   http://reviewboard.kde.org/r/5027/s/482/
> 
> 
> Thanks,
> 
> obby
> 
>

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