On Wed, Jan 15, 2014 at 4:43 PM, Mark Gaiser <mark...@gmail.com> wrote:
> > But why? > What's the reasoning behind that? > > If you learn QML from scratch you start with: > Item { > ... > } > > or > > Rectangle { > ... > } > > Or if you make a application to look native with the controls: > ApplicationWindow { > ... > } > > I don't think KDE should add another one: > Applet { > ... > } > > Sure, it works and probably serves a need that i don't fully see yet, > but it also makes it less obvious for people starting developing > plasmoids. > They will first have to figure out how to call their root object and > why it's not Item{} but Applet{}. > However, plasmoids are not "just QML", they are pieces of the shell and as such I think it's perfectly fine it's a bit different - the whole purpose of plasmoids is slightly different. Also, related to that, that's why we need good docs and/or tutorial where it is explained or simply pointed out. You /need/ to read docs to start developing components of anything anyway, so imho introducing another thing, different from plain QML, is perfectly fine :) I hope you find my feedback valuable and not nitpicking :) Every feedback is great, thanks for it ;) Cheers -- Martin Klapetek | KDE Developer
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