> On Feb. 23, 2015, 10:26 a.m., David Edmundson wrote: > > src/plasma/svg.cpp, line 376 > > <https://git.reviewboard.kde.org/r/122673/diff/1/?file=350729#file350729line376> > > > > why is this commented out? From what I can tell this is the one and > > only line we need, where scaleFactor is qApp->devicePixelRatio(); > > Marco Martin wrote: > is an old remain that should have deleted, from what i remember (is > several months old) scaling the painter as opposed to rendering scaled held > fairly bad results
will try again as i finish some things i now remembered are not there yet - Marco ----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: https://git.reviewboard.kde.org/r/122673/#review76458 ----------------------------------------------------------- On Feb. 22, 2015, 1:39 p.m., Marco Martin wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > https://git.reviewboard.kde.org/r/122673/ > ----------------------------------------------------------- > > (Updated Feb. 22, 2015, 1:39 p.m.) > > > Review request for Plasma. > > > Repository: plasma-framework > > > Description > ------- > > (still in progress but here for feedback) > when QT_DEVICE_PIXELRATIO is something different from 1, the pixmaps > generated by Svg will be scaled up to give a proper texture. > > This is complementary but not replacing our current approach: > the pixelratio that can be accessed by units is now in relation to the qt > pixel ratio, spacings are also adjusted accordingly (therefore, spaces and > sizes won't need an integer value like pixelratio) > > svg introduces also a scaleFactor property (that is pretty much like its old > pixelRatio) > basically, scalefactor, will scale both the textures *and* all the reported > sizes, (old method) pixelratio just scales textures without altering measures > (like qt pixelratio likes) > they are now both used and combined, so a) we can have this working before > supporting officially qt pixelratio when will be good enough but b) keeping > the old mwthod working for the time being c) by using both at the sae time we > can at least scale sizes of values != from integers, for screens that are too > dense for 1 and not enough for 2 > > > Diffs > ----- > > src/declarativeimports/core/framesvgitem.cpp dae8a4f > src/declarativeimports/core/svgitem.cpp 570c1c3 > src/declarativeimports/core/units.h 6c038ba > src/declarativeimports/core/units.cpp a740145 > src/plasma/private/svg_p.h a31d0ac > src/plasma/svg.h 0bcbd7a > src/plasma/svg.cpp 0a0db5e > > Diff: https://git.reviewboard.kde.org/r/122673/diff/ > > > Testing > ------- > > > Thanks, > > Marco Martin > >
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