luebking added a comment.
I think what David has in mind is a shadow constellation like o----o | | ---- with the lower edges deliberately being omitted - this will cause glitchy rendering (because the bottom edge will be stretched over the edges) - thus he's looking for an entirely casual quad handling (instead of the present one that expects a regular shape with at best some sides being entirely omitted) Marco "just" wants to make cases legal, where a window has only edges on one or two opposing sides - there should maybe an additional sanity check to ensure this: only width OR height should be zero at some point and the other value should match the sum of the other axis of the invoked left/right resp. top/bottom edges. INLINE COMMENTS > scene_opengl.cpp:2267 > > tx2 = topLeft.width()/width; > ty2 = topLeft.height()/height; This is uncaught here (and in several other occasions but is caught in the other function) and apparently (at least has been) a somewhat legal condition ... REPOSITORY R108 KWin REVISION DETAIL https://phabricator.kde.org/D6141 To: mart, #plasma, #kwin, graesslin Cc: luebking, mvourlakos, davidedmundson, plasma-devel, kwin, ZrenBot, spstarr, progwolff, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart, lukas