luebking added inline comments. INLINE COMMENTS
> scene_opengl.cpp:713 > + // handle shape update on case cursor image changed > + connect(Cursor::self(), &Cursor::cursorChanged, this, > updateCursorTexture); > + } You still update the cursor texture with every paint() - there should be no need to hook this signal. Actually, the patch got much worse: a) you're fetching the image and reset the texture with each! paint() b) you're creating a nerw connection to cursorChanged() with each! paint() REPOSITORY R108 KWin REVISION DETAIL https://phabricator.kde.org/D6186 To: Kanedias, graesslin, davidedmundson Cc: luebking, plasma-devel, kwin, #kwin, ZrenBot, spstarr, progwolff, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, eliasp, sebas, apol, mart, hein, lukas