fredrik created this revision.
fredrik added reviewers: Plasma, VDG.
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REVISION SUMMARY
  Blit the contents of the window texture to a separate mipmap texture, and 
(re)generate the mipmaps on each damage event.
  
  The mipmap filter is the default linear filter, which results in soft images. 
Using a filter with a sharpening kernel, such as a cubic or a windowed sinc 
filter would produce better results, but this is still an improvement over not 
using a mipmap filter at all.
  
  The scaling is gamma-correct when desktop GL is used.
  
  Note that this patch only modifies the GLX path.

REPOSITORY
  R242 Plasma Framework (Library)

REVISION DETAIL
  https://phabricator.kde.org/D10251

AFFECTED FILES
  src/declarativeimports/core/windowthumbnail.cpp
  src/declarativeimports/core/windowthumbnail.h

To: fredrik, #plasma, #vdg
Cc: plasma-devel, #frameworks, michaelh, ZrenBot, ngraham, progwolff, 
lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart

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