abetts added a comment.

  In D13064#267368 <https://phabricator.kde.org/D13064#267368>, @ngraham wrote:
  
  > In D13064#267358 <https://phabricator.kde.org/D13064#267358>, 
@hpereiradacosta wrote:
  >
  > > Should we also add a symbol on icons to say that they are non-dangerous ? 
(even if not a menu ?)
  >
  >
  > In fact, we already do signal danger by using red icons for potentially 
destructive actions.
  >
  > In D13064#267357 <https://phabricator.kde.org/D13064#267357>, @abetts wrote:
  >
  > > My thoughts come from a more foundational level. At ground level, to 
signal or not signal that the menu does or doesn't open a new window or a 
dropdown menu is irrelevant because the user doesn't care for what happens with 
the button prior to clicking it.
  >
  >
  > I think we've come to the real question: does the user click on the button 
even if they can't work out ahead of time what it does? If they do, then 
signaling isn't very important, because they will learn by doing. But if they 
don't, then it's important to provide as many signals as possible so we can 
coax them into feeling comfortable enough to click on it in the first place.
  >
  > This is part of the icon's job, after all: to signal what it will do if you 
click it. That's why we design our icons first and foremost to be clear and 
descriptive rather than abstract and artistic. In my mind, the 
downward-pointing arrow is just an extension of this logic.
  
  
  We don't have an icon similar to the one I suggested, but I can make one if 
you want?

REPOSITORY
  R31 Breeze

REVISION DETAIL
  https://phabricator.kde.org/D13064

To: hpereiradacosta, ngraham, abetts
Cc: plasma-devel, ragreen, Pitel, ZrenBot, lesliezhai, ali-mohamed, 
jensreuterberg, abetts, sebas, apol, mart

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