graesslin added a comment.

  In D13481#279575 <https://phabricator.kde.org/D13481#279575>, @davidedmundson 
wrote:
  
  > There are two visual hints when the mouse is inside the deadzone.
  >
  >   You would still get the different cursor
  >   The client gets the mouse left event and would not show any hover effect 
on whatever control might be there.
  
  
  Which might already be problematic. E.g. for things like first person 
shooters (please don't tell me that nobody would use a fps in windowed mode. 
This is an example for problems with the dead zone). Basically we break the 
complete idea of window snapping.
  
  I don't like this change. I fear it will create much harm for questionable 
visual improvements. I recommend against this.

REPOSITORY
  R31 Breeze

REVISION DETAIL
  https://phabricator.kde.org/D13481

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