So it's already time for the conclusions:

3 tweets were sent with equivalent wording and different bugs; they
received a roughly similar amount of reactions (between 25 and 40
likes/RTs).
Only the 1st one attracted a new contributor who got a patch merged.
However, both other bugs got totally ignored, no reaction took place on
Bugzilla.

My guess is that the next issues are less trivial and require some
pre-existing understanding of some Eclipse Plugin development. I believe
that the technical bar to fix the issues is already too high for the
@EclipseJavaIDE twitter audience.

Negative side: Eclipse SDK doesn't have many really trivial issues in the
pipe; or at least not in an easily identifiable way. Finding 3 "affordable"
issues required some triaging effort from several contributors, and the
result is not so positive for at least 2 of them. The "bugday" and
"helpwanted" keywords don't help here.
If we want to continue such a campaign, I believe we need more trivial
fixes. But this experiment has highlighted that the backlog doesn't contain
enough easy fixes and that finding one is taking a lot of time and energy
to some contributors. The approach of digging for an easy enough fix is too
expensive IMO. So regularly spending this time in finding 1 easy bug and
planning such tweets on a regular basis is IMO not profitable/sustainable;
and should be discarded for the moment.
Positive side: However, we also had a "demonstration by example" (with the
very poor reliability of such demonstrations ;) that going social on
simplest bugs can attract new contributors. That's quite important to know
that.

My proposal to carry on on this topic is that instead of planning tweets
and crawling the backlog for a trivial fix (which may not exist), we
instead switch to a "push" model, where some experienced contributor who
identifies a trivial fix should immediately share a Bugzilla link
with @EclipseJavaIDE owners so they then plan an #easyFix tweet for it and
hopefully attract a new contributor like it happened with this campaign.

What do you think?
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