Update of /cvsroot/playerstage/code/player/client_libs/libplayerc++
In directory
sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv25517/client_libs/libplayerc++
Modified Files:
blackboardproxy.cc playerclient.cc playerclient.h
Log Message:
fix for peek behaviour in pull mode
updates for the blackboard interface
Index: blackboardproxy.cc
===================================================================
RCS file:
/cvsroot/playerstage/code/player/client_libs/libplayerc++/blackboardproxy.cc,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** blackboardproxy.cc 31 Oct 2007 01:18:42 -0000 1.1
--- blackboardproxy.cc 26 Nov 2007 22:14:59 -0000 1.2
***************
*** 94,106 ****
{
scoped_lock_t lock(mPc->mMutex);
! player_blackboard_entry_t **t;
! *t = new player_blackboard_entry_t;
! memset(*t, 0, sizeof(player_blackboard_entry_t));
! if (0 != playerc_blackboard_subscribe_to_key(mDevice, key, t))
{
- delete *t;
throw PlayerError("BlackBoardProxy::SubscribeToKey(const string& key)",
"could not subscribe to key");
}
! return *t;
}
--- 94,124 ----
{
scoped_lock_t lock(mPc->mMutex);
! player_blackboard_entry_t *pointer;
! if (0 != playerc_blackboard_subscribe_to_key(mDevice, key, &pointer))
{
throw PlayerError("BlackBoardProxy::SubscribeToKey(const string& key)",
"could not subscribe to key");
}
!
! // We don't want a mix of malloc and new, so make a copy using only new
! player_blackboard_entry_t *result = new player_blackboard_entry_t;
! memset(result, 0, sizeof(player_blackboard_entry_t));
! result->interf = pointer->interf;
! result->type = pointer->type;
! result->subtype = pointer->subtype;
!
! result->key_count = pointer->key_count;
! result->key = new char[result->key_count];
! memcpy(result->key, pointer->key, result->key_count);
!
! result->data_count = pointer->data_count;
! result->data = new uint8_t[result->data_count];
! memcpy(result->data, pointer->data, result->data_count);
!
! // Get rid of the original
! free(pointer->key);
! free(pointer->data);
! free(pointer);
!
! return result;
}
Index: playerclient.cc
===================================================================
RCS file:
/cvsroot/playerstage/code/player/client_libs/libplayerc++/playerclient.cc,v
retrieving revision 1.27
retrieving revision 1.28
diff -C2 -d -r1.27 -r1.28
*** playerclient.cc 24 Oct 2007 22:32:03 -0000 1.27
--- playerclient.cc 26 Nov 2007 22:14:59 -0000 1.28
***************
*** 199,202 ****
--- 199,209 ----
}
+ /*bool PlayerClient::Peek2(uint32_t aTimeout)
+ {
+ ClientProxy::scoped_lock_t lock(mMutex);
+ //EVAL(playerc_client_peek(mClient, aTimeout));
+ return playerc_client_peek2(mClient, aTimeout);
+ }*/
+
bool PlayerClient::Peek(uint32_t aTimeout)
{
Index: playerclient.h
===================================================================
RCS file:
/cvsroot/playerstage/code/player/client_libs/libplayerc++/playerclient.h,v
retrieving revision 1.25
retrieving revision 1.26
diff -C2 -d -r1.25 -r1.26
*** playerclient.h 24 Oct 2007 22:32:03 -0000 1.25
--- playerclient.h 26 Nov 2007 22:14:59 -0000 1.26
***************
*** 181,184 ****
--- 181,185 ----
/// - true if there is data waiting
bool Peek(uint32_t timeout=0);
+ //bool Peek2(uint32_t timeout=0);
/// @brief Set connection retry limit, which is the number of times
-------------------------------------------------------------------------
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