Revision: 6686
http://playerstage.svn.sourceforge.net/playerstage/?rev=6686&view=rev
Author: alexcb
Date: 2008-06-25 14:05:58 -0700 (Wed, 25 Jun 2008)
Log Message:
-----------
fixed camera yaw offset bug
Modified Paths:
--------------
code/stage/trunk/libstage/model_camera.cc
Modified: code/stage/trunk/libstage/model_camera.cc
===================================================================
--- code/stage/trunk/libstage/model_camera.cc 2008-06-25 20:09:36 UTC (rev
6685)
+++ code/stage/trunk/libstage/model_camera.cc 2008-06-25 21:05:58 UTC (rev
6686)
@@ -142,7 +142,7 @@
_camera.SetProjection();
//TODO reposition the camera so it isn't inside the model ( or don't
draw the parent when calling renderframe )
_camera.setPose( parent->GetGlobalPose().x, parent->GetGlobalPose().y,
CAMERA_HEIGHT ); //TODO use something smarter than a #define - make it
configurable
- _camera.setYaw( rtod( parent->GetGlobalPose().a ) - 90.0 + _yaw_offset
); //-90.0 points the camera infront of the robot instead of pointing right
+ _camera.setYaw( rtod( parent->GetGlobalPose().a ) - 90.0 - _yaw_offset
); //-90.0 points the camera infront of the robot instead of pointing right
_camera.Draw();
_canvas->renderFrame( true );
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