Revision: 8925
          http://playerstage.svn.sourceforge.net/playerstage/?rev=8925&view=rev
Author:   natepak
Date:     2010-10-01 18:58:12 +0000 (Fri, 01 Oct 2010)

Log Message:
-----------
Renamed shaders

Modified Paths:
--------------
    code/gazebo/branches/wx/Media/materials/scripts/CMakeLists.txt

Added Paths:
-----------
    code/gazebo/branches/wx/Media/materials/scripts/perpixel.program
    code/gazebo/branches/wx/Media/materials/scripts/shadow_caster.program
    code/gazebo/branches/wx/Media/materials/scripts/shadow_receiver.program

Removed Paths:
-------------
    code/gazebo/branches/wx/Media/materials/scripts/shadow_caster.material
    code/gazebo/branches/wx/Media/materials/scripts/shadow_receiver.material

Modified: code/gazebo/branches/wx/Media/materials/scripts/CMakeLists.txt
===================================================================
--- code/gazebo/branches/wx/Media/materials/scripts/CMakeLists.txt      
2010-10-01 18:56:56 UTC (rev 8924)
+++ code/gazebo/branches/wx/Media/materials/scripts/CMakeLists.txt      
2010-10-01 18:58:12 UTC (rev 8925)
@@ -1,7 +1,7 @@
 SET (files Gazebo.material 
-           shadow_receiver.material 
-           shadow_caster.material
-           perpixel.material
+           shadow_receiver.program 
+           shadow_caster.program
+           perpixel.program
            blur.compositor
            blur.material
 )

Added: code/gazebo/branches/wx/Media/materials/scripts/perpixel.program
===================================================================
--- code/gazebo/branches/wx/Media/materials/scripts/perpixel.program            
                (rev 0)
+++ code/gazebo/branches/wx/Media/materials/scripts/perpixel.program    
2010-10-01 18:58:12 UTC (rev 8925)
@@ -0,0 +1,70 @@
+vertex_program ambient_one_texture_vp_glsl glsl
+{
+  source ambient_one_texture_vp.glsl
+
+  default_params
+  {
+    param_named_auto ambient ambient_light_colour
+  }
+}
+
+vertex_program perpixel_vp_glsl glsl
+{
+  source perpixel_vp.glsl
+
+  default_params
+  {
+    param_named_auto world_view_mat worldview_matrix
+    param_named_auto world_view_proj_mat worldviewproj_matrix
+  }
+}
+
+fragment_program perpixel_fp_glsl glsl
+{
+  source perpixel_fp.glsl
+
+  default_params
+  {
+    param_named_auto derived_light_diffuse_color derived_light_diffuse_colour 0
+    param_named_auto derived_light_specular_color 
derived_light_specular_colour 0
+    param_named_auto surface_shininess surface_shininess
+
+    param_named_auto light_position_view_space light_position_view_space 0
+    param_named_auto light_direction_view_space light_direction_view_space 0
+    param_named_auto light_attenuation light_attenuation 0
+    param_named_auto spotlight_params spotlight_params 0
+  }
+}
+
+abstract material perpixel_template
+{
+  technique
+  {
+    pass ambient
+    {
+      ambient  1 1 1
+
+      vertex_program_ref ambient_one_texture_vp_glsl {}
+    }
+
+    pass light
+    {
+      max_lights 8
+      scene_blend add 
+      iteration once_per_light 
+
+      diffuse  1 1 1
+      specular .1 .1 .1 128
+      emissive 0 0 0
+
+      vertex_program_ref perpixel_vp_glsl {}
+      fragment_program_ref perpixel_fp_glsl {}
+    }
+
+    pass decal
+    {
+      lighting off
+      scene_blend dest_colour zero
+    }
+  }
+}

Deleted: code/gazebo/branches/wx/Media/materials/scripts/shadow_caster.material
===================================================================
--- code/gazebo/branches/wx/Media/materials/scripts/shadow_caster.material      
2010-10-01 18:56:56 UTC (rev 8924)
+++ code/gazebo/branches/wx/Media/materials/scripts/shadow_caster.material      
2010-10-01 18:58:12 UTC (rev 8925)
@@ -1,44 +0,0 @@
-vertex_program shadow_caster_vp_glsl glsl
-{
-  source shadow_caster_vp.glsl
-
-  default_params
-  {
-    param_named_auto world_view_proj_mat worldviewproj_matrix
-    param_named_auto texel_offsets texel_offsets
-  }
-}
-
-fragment_program shadow_caster_fp_glsl glsl
-{
-  source shadow_caster_fp.glsl
-
-  default_params
-  {
-    param_named_auto depth_range scene_depth_range
-  }
-}
-
-
-material shadow_caster
-{
-  technique
-  {
-    // all this will do is write depth and depth*depth to red and green
-    pass
-    {
-      depth_check on
-      depth_write on
-      //cull_software none
-      //cull_hardware none
-
-      vertex_program_ref shadow_caster_vp_glsl
-      {
-      }
-
-      fragment_program_ref shadow_caster_fp_glsl
-      {
-      }
-    }
-  }
-}

Copied: code/gazebo/branches/wx/Media/materials/scripts/shadow_caster.program 
(from rev 8922, 
code/gazebo/branches/wx/Media/materials/scripts/shadow_caster.material)
===================================================================
--- code/gazebo/branches/wx/Media/materials/scripts/shadow_caster.program       
                        (rev 0)
+++ code/gazebo/branches/wx/Media/materials/scripts/shadow_caster.program       
2010-10-01 18:58:12 UTC (rev 8925)
@@ -0,0 +1,44 @@
+vertex_program shadow_caster_vp_glsl glsl
+{
+  source shadow_caster_vp.glsl
+
+  default_params
+  {
+    param_named_auto world_view_proj_mat worldviewproj_matrix
+    param_named_auto texel_offsets texel_offsets
+  }
+}
+
+fragment_program shadow_caster_fp_glsl glsl
+{
+  source shadow_caster_fp.glsl
+
+  default_params
+  {
+    param_named_auto depth_range scene_depth_range
+  }
+}
+
+
+material shadow_caster
+{
+  technique
+  {
+    // all this will do is write depth and depth*depth to red and green
+    pass
+    {
+      depth_check on
+      depth_write on
+      //cull_software none
+      //cull_hardware none
+
+      vertex_program_ref shadow_caster_vp_glsl
+      {
+      }
+
+      fragment_program_ref shadow_caster_fp_glsl
+      {
+      }
+    }
+  }
+}

Deleted: 
code/gazebo/branches/wx/Media/materials/scripts/shadow_receiver.material
===================================================================
--- code/gazebo/branches/wx/Media/materials/scripts/shadow_receiver.material    
2010-10-01 18:56:56 UTC (rev 8924)
+++ code/gazebo/branches/wx/Media/materials/scripts/shadow_receiver.material    
2010-10-01 18:58:12 UTC (rev 8925)
@@ -1,233 +0,0 @@
-vertex_program spot_receiver_vp_glsl glsl
-{
-  source spot_shadow_receiver_vp.glsl
-
-  default_params
-  {
-    param_named_auto world_mat worldview_matrix
-    param_named_auto world_view_mat worldview_matrix
-    param_named_auto world_view_proj_mat worldviewproj_matrix
-    param_named_auto inv_trans_world_view_mat 
inverse_transpose_worldview_matrix
-    param_named_auto tex_world_view_proj_mat texture_worldviewproj_matrix 0
-  }
-}
-
-fragment_program spot_receiver_fp_glsl glsl
-{
-  source spot_shadow_receiver_fp.glsl
-
-  default_params
-  {
-    param_named_auto derived_light_diffuse_color derived_light_diffuse_colour 0
-    param_named_auto derived_light_specular_color 
derived_light_specular_colour 0
-    param_named_auto surface_shininess surface_shininess
-
-    param_named_auto light_position_view_space light_position_view_space 0
-    param_named_auto light_position_world_space light_position 0
-    param_named_auto light_direction_view_space light_direction_view_space 0
-    param_named_auto light_attenuation light_attenuation 0
-    param_named_auto spotlight_params spotlight_params 0
-
-    param_named_auto light_casts_shadows light_casts_shadows 0
-
-    param_named_auto inv_shadow_map_size inverse_texture_size 0
-    param_named_auto shadow_depth_range shadow_scene_depth_range 0
-
-    param_named shadow_map int 0
-    param_named diffuse_map int 1
-  }
-}
-
-vertex_program directional_receiver_vp_glsl glsl
-{
-  source directional_shadow_receiver_vp.glsl
-
-  default_params
-  {
-    param_named_auto world_view_mat worldview_matrix
-    param_named_auto world_view_proj_mat worldviewproj_matrix
-    param_named_auto inv_trans_world_view_mat 
inverse_transpose_worldview_matrix
-
-    param_named_auto tex_world_view_proj_mat_0 texture_worldviewproj_matrix 0
-    param_named_auto tex_world_view_proj_mat_1 texture_worldviewproj_matrix 1
-    param_named_auto tex_world_view_proj_mat_2 texture_worldviewproj_matrix 2
-  }
-}
-
-fragment_program directional_receiver_fp_glsl glsl
-{
-  source directional_shadow_receiver_fp.glsl
-
-  default_params
-  {
-    param_named_auto derived_light_diffuse_color derived_light_diffuse_colour 0
-    param_named_auto derived_light_specular_color 
derived_light_specular_colour 0
-    param_named_auto surface_shininess surface_shininess
-
-    param_named_auto light_position_view_space light_position_view_space 0
-    param_named_auto light_position_world_space light_position 0
-    param_named_auto light_direction_view_space light_direction_view_space 0
-    param_named_auto light_attenuation light_attenuation 0
-
-    param_named_auto light_casts_shadows light_casts_shadows 0
-
-    param_named shadow_map_0 int 0
-    param_named shadow_map_1 int 1
-    param_named shadow_map_2 int 2
-    param_named diffuse_map  int 3
-
-    param_named_auto inv_shadow_map_size_0 inverse_texture_size 0
-    param_named_auto inv_shadow_map_size_1 inverse_texture_size 1
-    param_named_auto inv_shadow_map_size_2 inverse_texture_size 2
-
-    param_named_auto shadow_depth_range_0 shadow_scene_depth_range 0
-    param_named_auto shadow_depth_range_1 shadow_scene_depth_range 1
-    param_named_auto shadow_depth_range_2 shadow_scene_depth_range 2
-
-    param_named pssm_split_points float4 0.01 3.5 5.0 1.0
-  }
-}
-
-vertex_program point_receiver_vp_glsl glsl
-{
-  source point_receiver_vp.glsl
-
-  default_params
-  {
-    param_named_auto world_view_mat worldview_matrix
-    param_named_auto world_view_proj_mat worldviewproj_matrix
-    param_named_auto inv_trans_world_view_mat 
inverse_transpose_worldview_matrix
-  }
-}
-
-fragment_program point_receiver_fp_glsl glsl
-{
-  source point_receiver_fp.glsl
-
-  default_params
-  {
-    param_named_auto derived_light_diffuse_color derived_light_diffuse_colour 0
-    param_named_auto derived_light_specular_color 
derived_light_specular_colour 0
-    param_named_auto surface_shininess surface_shininess
-
-
-    param_named_auto light_position_view_space light_position_view_space 0
-    param_named_auto light_attenuation light_attenuation 0
-
-    param_named diffuse_map int 0
-  }
-}
-
-
-abstract material shadow_receiver_template
-{
-  technique
-  {
-    pass ambient
-    {
-      ambient  1 1 1
-      diffuse  0 0 0
-      specular 0 0 0 0
-      emissive 0 0 0
-
-      ///vertex_program_ref ambient_vs
-      //{
-      //}
-
-      //fragment_program_ref ambient_ps
-      //{
-      //}
-
-      texture_unit ambient_tex 
-      { }
-    }
-
-    pass spot
-    {
-      max_lights 4
-      scene_blend add 
-      iteration once_per_light spot
-
-      ambient  0 0 0
-      diffuse  1 1 1
-      specular .1 .1 .1 128
-
-      vertex_program_ref spot_receiver_vp_glsl {}
-
-      fragment_program_ref spot_receiver_fp_glsl {}
-
-
-      texture_unit shadow_tex
-      {
-        content_type shadow
-        filtering anisotropic
-        max_anisotropy 16
-        tex_address_mode border
-        tex_border_colour 1 1 1
-      }
-
-      texture_unit diffuse_tex {}
-    }
-
-    pass directional
-    {
-      max_lights 4
-      scene_blend add
-      iteration once_per_light directional
-
-      ambient  0 0 0
-      diffuse  1 1 1
-      specular .1 .1 .1 128
-
-      vertex_program_ref directional_receiver_vp_glsl {}
-
-      fragment_program_ref directional_receiver_fp_glsl {}
-
-      texture_unit shadow_tex0
-      {
-        content_type shadow
-        filtering anisotropic
-        max_anisotropy 16
-        tex_address_mode border
-        tex_border_colour 1 1 1
-      }
-
-      texture_unit shadow_tex1
-      {
-        content_type shadow
-        filtering anisotropic
-        max_anisotropy 16
-        tex_address_mode border
-        tex_border_colour 1 1 1
-      }
-
-      texture_unit shadow_tex2
-      {
-        content_type shadow
-        filtering anisotropic
-        max_anisotropy 16
-        tex_address_mode border
-        tex_border_colour 1 1 1
-      }
-
-      texture_unit diffuse_tex {}
-    }
-
-    pass point
-    {
-      max_lights 4
-      scene_blend add
-      iteration once_per_light point
-
-      ambient  0 0 0
-      diffuse  1 1 1
-      specular .1 .1 .1 128
-
-      vertex_program_ref point_receiver_vp_glsl {}
-
-      fragment_program_ref point_receiver_fp_glsl {}
-
-      texture_unit diffuse_tex {}
-    }
-  }
-}

Copied: code/gazebo/branches/wx/Media/materials/scripts/shadow_receiver.program 
(from rev 8924, 
code/gazebo/branches/wx/Media/materials/scripts/shadow_receiver.material)
===================================================================
--- code/gazebo/branches/wx/Media/materials/scripts/shadow_receiver.program     
                        (rev 0)
+++ code/gazebo/branches/wx/Media/materials/scripts/shadow_receiver.program     
2010-10-01 18:58:12 UTC (rev 8925)
@@ -0,0 +1,233 @@
+vertex_program spot_receiver_vp_glsl glsl
+{
+  source spot_shadow_receiver_vp.glsl
+
+  default_params
+  {
+    param_named_auto world_mat worldview_matrix
+    param_named_auto world_view_mat worldview_matrix
+    param_named_auto world_view_proj_mat worldviewproj_matrix
+    param_named_auto inv_trans_world_view_mat 
inverse_transpose_worldview_matrix
+    param_named_auto tex_world_view_proj_mat texture_worldviewproj_matrix 0
+  }
+}
+
+fragment_program spot_receiver_fp_glsl glsl
+{
+  source spot_shadow_receiver_fp.glsl
+
+  default_params
+  {
+    param_named_auto derived_light_diffuse_color derived_light_diffuse_colour 0
+    param_named_auto derived_light_specular_color 
derived_light_specular_colour 0
+    param_named_auto surface_shininess surface_shininess
+
+    param_named_auto light_position_view_space light_position_view_space 0
+    param_named_auto light_position_world_space light_position 0
+    param_named_auto light_direction_view_space light_direction_view_space 0
+    param_named_auto light_attenuation light_attenuation 0
+    param_named_auto spotlight_params spotlight_params 0
+
+    param_named_auto light_casts_shadows light_casts_shadows 0
+
+    param_named_auto inv_shadow_map_size inverse_texture_size 0
+    param_named_auto shadow_depth_range shadow_scene_depth_range 0
+
+    param_named shadow_map int 0
+    param_named diffuse_map int 1
+  }
+}
+
+vertex_program directional_receiver_vp_glsl glsl
+{
+  source directional_shadow_receiver_vp.glsl
+
+  default_params
+  {
+    param_named_auto world_view_mat worldview_matrix
+    param_named_auto world_view_proj_mat worldviewproj_matrix
+    param_named_auto inv_trans_world_view_mat 
inverse_transpose_worldview_matrix
+
+    param_named_auto tex_world_view_proj_mat_0 texture_worldviewproj_matrix 0
+    param_named_auto tex_world_view_proj_mat_1 texture_worldviewproj_matrix 1
+    param_named_auto tex_world_view_proj_mat_2 texture_worldviewproj_matrix 2
+  }
+}
+
+fragment_program directional_receiver_fp_glsl glsl
+{
+  source directional_shadow_receiver_fp.glsl
+
+  default_params
+  {
+    param_named_auto derived_light_diffuse_color derived_light_diffuse_colour 0
+    param_named_auto derived_light_specular_color 
derived_light_specular_colour 0
+    param_named_auto surface_shininess surface_shininess
+
+    param_named_auto light_position_view_space light_position_view_space 0
+    param_named_auto light_position_world_space light_position 0
+    param_named_auto light_direction_view_space light_direction_view_space 0
+    param_named_auto light_attenuation light_attenuation 0
+
+    param_named_auto light_casts_shadows light_casts_shadows 0
+
+    param_named shadow_map_0 int 0
+    param_named shadow_map_1 int 1
+    param_named shadow_map_2 int 2
+    param_named diffuse_map  int 3
+
+    param_named_auto inv_shadow_map_size_0 inverse_texture_size 0
+    param_named_auto inv_shadow_map_size_1 inverse_texture_size 1
+    param_named_auto inv_shadow_map_size_2 inverse_texture_size 2
+
+    param_named_auto shadow_depth_range_0 shadow_scene_depth_range 0
+    param_named_auto shadow_depth_range_1 shadow_scene_depth_range 1
+    param_named_auto shadow_depth_range_2 shadow_scene_depth_range 2
+
+    param_named pssm_split_points float4 0.01 3.5 5.0 1.0
+  }
+}
+
+vertex_program point_receiver_vp_glsl glsl
+{
+  source point_receiver_vp.glsl
+
+  default_params
+  {
+    param_named_auto world_view_mat worldview_matrix
+    param_named_auto world_view_proj_mat worldviewproj_matrix
+    param_named_auto inv_trans_world_view_mat 
inverse_transpose_worldview_matrix
+  }
+}
+
+fragment_program point_receiver_fp_glsl glsl
+{
+  source point_receiver_fp.glsl
+
+  default_params
+  {
+    param_named_auto derived_light_diffuse_color derived_light_diffuse_colour 0
+    param_named_auto derived_light_specular_color 
derived_light_specular_colour 0
+    param_named_auto surface_shininess surface_shininess
+
+
+    param_named_auto light_position_view_space light_position_view_space 0
+    param_named_auto light_attenuation light_attenuation 0
+
+    param_named diffuse_map int 0
+  }
+}
+
+
+abstract material shadow_receiver_template
+{
+  technique
+  {
+    pass ambient
+    {
+      ambient  1 1 1
+      diffuse  0 0 0
+      specular 0 0 0 0
+      emissive 0 0 0
+
+      ///vertex_program_ref ambient_vs
+      //{
+      //}
+
+      //fragment_program_ref ambient_ps
+      //{
+      //}
+
+      texture_unit ambient_tex 
+      { }
+    }
+
+    pass spot
+    {
+      max_lights 4
+      scene_blend add 
+      iteration once_per_light spot
+
+      ambient  0 0 0
+      diffuse  1 1 1
+      specular .1 .1 .1 128
+
+      vertex_program_ref spot_receiver_vp_glsl {}
+
+      fragment_program_ref spot_receiver_fp_glsl {}
+
+
+      texture_unit shadow_tex
+      {
+        content_type shadow
+        filtering anisotropic
+        max_anisotropy 16
+        tex_address_mode border
+        tex_border_colour 1 1 1
+      }
+
+      texture_unit diffuse_tex {}
+    }
+
+    pass directional
+    {
+      max_lights 4
+      scene_blend add
+      iteration once_per_light directional
+
+      ambient  0 0 0
+      diffuse  1 1 1
+      specular .1 .1 .1 128
+
+      vertex_program_ref directional_receiver_vp_glsl {}
+
+      fragment_program_ref directional_receiver_fp_glsl {}
+
+      texture_unit shadow_tex0
+      {
+        content_type shadow
+        filtering anisotropic
+        max_anisotropy 16
+        tex_address_mode border
+        tex_border_colour 1 1 1
+      }
+
+      texture_unit shadow_tex1
+      {
+        content_type shadow
+        filtering anisotropic
+        max_anisotropy 16
+        tex_address_mode border
+        tex_border_colour 1 1 1
+      }
+
+      texture_unit shadow_tex2
+      {
+        content_type shadow
+        filtering anisotropic
+        max_anisotropy 16
+        tex_address_mode border
+        tex_border_colour 1 1 1
+      }
+
+      texture_unit diffuse_tex {}
+    }
+
+    pass point
+    {
+      max_lights 4
+      scene_blend add
+      iteration once_per_light point
+
+      ambient  0 0 0
+      diffuse  1 1 1
+      specular .1 .1 .1 128
+
+      vertex_program_ref point_receiver_vp_glsl {}
+
+      fragment_program_ref point_receiver_fp_glsl {}
+
+      texture_unit diffuse_tex {}
+    }
+  }
+}


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