Hello,

Thanks for the info. The problem has been fixed in SVN. Let me know if
you have any more problems.

-nate

On Sun, Nov 16, 2008 at 9:40 AM, jungle <[EMAIL PROTECTED]> wrote:
>
> It's a pretty straight-forward problem.
>
> I'm using a slightly modified version of the example libgazebo factory.cc
> The following is the relevant part.
>
> stream << "<model:physical name='box1_model_" << i << "'>";
>      stream << "  <xyz>" << i << " " << i << " " << 0.5 << " </xyz>";
>      stream << "  <body:box name='box1_body'>";
>      stream << "   <geom:box name='box1_geom'>";
>      stream << "     <size>1 1 1</size>";
>      stream << "     <mass>0.1</mass>";
>      stream << "     <visual>";
>      stream << "       <size>1 1 1</size>";
>      stream << "       <mesh>unit_box</mesh>";
>      stream << "        <material>Gazebo/Rocky</material>";
>      stream << "      </visual>";
>      stream << "    </geom:box>";
>      stream << "  </body:box>";
>      stream << "</model:physical>";
>
>
>      printf("Creating[%d]\n",i);
>      strcpy((char*)factoryIface->data->newModel, stream.str().c_str());
>
> ... and later
>
>      stream << "box1_model_" << i;
>
>      printf("Deleting[%d]\n",i);
>      strcpy((char*)factoryIface->data->deleteModel, stream.str().c_str());
>
>
> These are the only changes to the original code.  The problem is the
> following.
> The program factory executes and exits without a problem.  The blocks show
> up in the simulation as they are created.  However, they do not disappear
> when they are deleted.  When I click on a block that should have been
> deleted, gazebo segfaults (understandably) with no error messages.
> Backtrace follows:
>
> Program received signal SIGSEGV, Segmentation fault.
> [Switching to Thread -1210378512 (LWP 16610)]
> 0x48889c0d in __dynamic_cast () from /usr/lib/libstdc++.so.6
> (gdb) bt
> #0  0x48889c0d in __dynamic_cast () from /usr/lib/libstdc++.so.6
> #1  0x080ea07e in gazebo::OgreAdaptor::GetEntityAt (this=0x821e3c8,
>    camera=0x8ce2c20, [EMAIL PROTECTED])
>    at server/rendering/OgreAdaptor.cc:487
> #2  0x0812b144 in gazebo::GLWindow::HandleMouseRelease (this=0x82d3190)
>    at server/gui/GLWindow.cc:204
> #3  0x0812b25e in gazebo::GLWindow::handle (this=0x82d3190, event=2)
>    at server/gui/GLWindow.cc:407
> #4  0xb7ddff4a in Fl::pushed () from /usr/lib/libfltk.so.1.1
> #5  0xb7de1a03 in Fl::handle () from /usr/lib/libfltk.so.1.1
> #6  0xb7e30b10 in fl_handle () from /usr/lib/libfltk.so.1.1
> #7  0xb7e31b47 in fl_handle () from /usr/lib/libfltk.so.1.1
> #8  0xb7e31d9b in fl_wait () from /usr/lib/libfltk.so.1.1
> #9  0xb7de0827 in Fl::wait () from /usr/lib/libfltk.so.1.1
> #10 0xb7de0866 in Fl::check () from /usr/lib/libfltk.so.1.1
> #11 0x08128a62 in gazebo::Gui::Update (this=0x8238580) at
> server/gui/Gui.cc:146
> #12 0x08150a21 in gazebo::Simulator::MainLoop (this=0x82111e0)
>    at server/Simulator.cc:329
> #13 0x08134eb8 in main (argc=1221596980, argv=0xb7f23558) at
> server/main.cc:293
>
>
> Is this a bug, or am I doing something wrong?
>
> Thanks,
> Bill
>
>
> --
> View this message in context: 
> http://www.nabble.com/Factory-delete-model-segfaults-tp20527833p20527833.html
> Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>
>
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