Hello, Thanks for the info. The problem has been fixed in SVN. Let me know if you have any more problems.
-nate On Sun, Nov 16, 2008 at 9:40 AM, jungle <[EMAIL PROTECTED]> wrote: > > It's a pretty straight-forward problem. > > I'm using a slightly modified version of the example libgazebo factory.cc > The following is the relevant part. > > stream << "<model:physical name='box1_model_" << i << "'>"; > stream << " <xyz>" << i << " " << i << " " << 0.5 << " </xyz>"; > stream << " <body:box name='box1_body'>"; > stream << " <geom:box name='box1_geom'>"; > stream << " <size>1 1 1</size>"; > stream << " <mass>0.1</mass>"; > stream << " <visual>"; > stream << " <size>1 1 1</size>"; > stream << " <mesh>unit_box</mesh>"; > stream << " <material>Gazebo/Rocky</material>"; > stream << " </visual>"; > stream << " </geom:box>"; > stream << " </body:box>"; > stream << "</model:physical>"; > > > printf("Creating[%d]\n",i); > strcpy((char*)factoryIface->data->newModel, stream.str().c_str()); > > ... and later > > stream << "box1_model_" << i; > > printf("Deleting[%d]\n",i); > strcpy((char*)factoryIface->data->deleteModel, stream.str().c_str()); > > > These are the only changes to the original code. The problem is the > following. > The program factory executes and exits without a problem. The blocks show > up in the simulation as they are created. However, they do not disappear > when they are deleted. When I click on a block that should have been > deleted, gazebo segfaults (understandably) with no error messages. > Backtrace follows: > > Program received signal SIGSEGV, Segmentation fault. > [Switching to Thread -1210378512 (LWP 16610)] > 0x48889c0d in __dynamic_cast () from /usr/lib/libstdc++.so.6 > (gdb) bt > #0 0x48889c0d in __dynamic_cast () from /usr/lib/libstdc++.so.6 > #1 0x080ea07e in gazebo::OgreAdaptor::GetEntityAt (this=0x821e3c8, > camera=0x8ce2c20, [EMAIL PROTECTED]) > at server/rendering/OgreAdaptor.cc:487 > #2 0x0812b144 in gazebo::GLWindow::HandleMouseRelease (this=0x82d3190) > at server/gui/GLWindow.cc:204 > #3 0x0812b25e in gazebo::GLWindow::handle (this=0x82d3190, event=2) > at server/gui/GLWindow.cc:407 > #4 0xb7ddff4a in Fl::pushed () from /usr/lib/libfltk.so.1.1 > #5 0xb7de1a03 in Fl::handle () from /usr/lib/libfltk.so.1.1 > #6 0xb7e30b10 in fl_handle () from /usr/lib/libfltk.so.1.1 > #7 0xb7e31b47 in fl_handle () from /usr/lib/libfltk.so.1.1 > #8 0xb7e31d9b in fl_wait () from /usr/lib/libfltk.so.1.1 > #9 0xb7de0827 in Fl::wait () from /usr/lib/libfltk.so.1.1 > #10 0xb7de0866 in Fl::check () from /usr/lib/libfltk.so.1.1 > #11 0x08128a62 in gazebo::Gui::Update (this=0x8238580) at > server/gui/Gui.cc:146 > #12 0x08150a21 in gazebo::Simulator::MainLoop (this=0x82111e0) > at server/Simulator.cc:329 > #13 0x08134eb8 in main (argc=1221596980, argv=0xb7f23558) at > server/main.cc:293 > > > Is this a bug, or am I doing something wrong? > > Thanks, > Bill > > > -- > View this message in context: > http://www.nabble.com/Factory-delete-model-segfaults-tp20527833p20527833.html > Sent from the playerstage-gazebo mailing list archive at Nabble.com. > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Playerstage-gazebo mailing list > Playerstage-gazebo@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Playerstage-gazebo mailing list Playerstage-gazebo@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo