Hello, If you're world is complex (lots of modles and/or sensors), then running faster than real time will be very difficult.
You'll also need a pretty decent PC. You can try adjusting the <stepTime>. By making this number larger, ODE will take larger steps. The result will be a faster simulation, but less accurate and it can lead to instability. -nate On Tue, Jan 27, 2009 at 11:13 AM, Jennifer Sheffield <jennifer.sheffi...@asdl.gatech.edu> wrote: > Hello, > > > > I am trying to if Gazebo can accurately run simulations faster than real > time. I was advised that the older versions of Gazebo had trouble running > simulations faster than real time and gave "funny" results. Has this issue > been addressed? Any advice you can give to help run "fast" simulations. > > > > Thanks, > > Jennifer Sheffield > > jshef...@gmail.com > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by: > SourcForge Community > SourceForge wants to tell your story. > http://p.sf.net/sfu/sf-spreadtheword > _______________________________________________ > Playerstage-gazebo mailing list > Playerstage-gazebo@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Playerstage-gazebo mailing list Playerstage-gazebo@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo