Hello, I've fixed a few things in the SVN version of gazebo. Could you try fetching this, and run either simpleshapes.world or pioneer2dx.world to start?
Thanks, -nate On Mon, Jan 11, 2010 at 11:26 PM, brad17 <b.sara...@curtin.edu.au> wrote: > > strange indeed. I get very different results on different world files: > * terrain opens up gazebo, but all i see is textured ground with a grid on > it > * pioneer2dx.world opens up gazebo, but the graphics are too strange to > describe well. I can tell that there is a robot, but I see a kind of > silhouete of it and a lot of white dots . > * bumper.world opens up and shows me a rendered robot > * simplecar and wizbot seg fault, differently to the one previously posted > as shown below > > any suggestions? > > (gdb) run simplecar.world > Starting program: /usr/local/bin/gazebo simplecar.world > [Thread debugging using libthread_db enabled] > Gazebo multi-robot simulator, version 0.9.0 > > Part of the Player/Stage Project [http://playerstage.sourceforge.net]. > Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. > Released under the GNU General Public License. > > models/simplecar.model:18: namespace error : Namespace prefix controller on > steering_position2d is not defined > <controller:steering_position2d name="a car"> > ^ > models/simplecar.model:43: namespace error : Namespace prefix interface on > position is not defined > <interface:position name="position_iface_0"/> > ^ > [/usr/src/gazebo-svn/server/GazeboConfig.cc:103] > Gazebo Path[/usr/local/share/gazebo] > [/usr/src/gazebo-svn/server/GazeboConfig.cc:115] > Ogre Path[/usr/local/lib/OGRE] > [New Thread 0xb63e76c0 (LWP 17081)] > directory [/tmp/gazebo-bsaracik-0] already exists (previous crash?) > but the owner gazebo server (pid=17075) is not running. > deleting the old information of the directory [/tmp/gazebo-bsaracik-0] > [/usr/src/gazebo-svn/server/sensors/Sensor.cc:155] > cam1_sensor sensor has no controller. > > ODE INTERNAL ERROR 1: assertion "bNormalizationResult" failed in > _dNormalize3() [../../../include/ode/odemath.h] > > Program received signal SIGABRT, Aborted. > [Switching to Thread 0xb63e76c0 (LWP 17081)] > 0xb7f49430 in __kernel_vsyscall () > > > > > (gdb) run wizbot.world > Starting program: /usr/local/bin/gazebo wizbot.world > [Thread debugging using libthread_db enabled] > Gazebo multi-robot simulator, version 0.9.0 > > Part of the Player/Stage Project [http://playerstage.sourceforge.net]. > Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. > Released under the GNU General Public License. > > models/wizbot.model:19: namespace error : Namespace prefix controller on > holonome3sw_position2d is not defined > <controller:holonome3sw_position2d name="controller1"> > ^ > models/wizbot.model:37: namespace error : Namespace prefix interface on > position is not defined > <interface:position name="position_iface_0"/> > ^ > [/usr/src/gazebo-svn/server/GazeboConfig.cc:103] > Gazebo Path[/usr/local/share/gazebo] > [/usr/src/gazebo-svn/server/GazeboConfig.cc:115] > Ogre Path[/usr/local/lib/OGRE] > [New Thread 0xb65326c0 (LWP 16822)] > directory [/tmp/gazebo-bsaracik-0] already exists (previous crash?) > but the owner gazebo server (pid=16813) is not running. > deleting the old information of the directory [/tmp/gazebo-bsaracik-0] > [/usr/src/gazebo-svn/server/sensors/Sensor.cc:155] > laser_1 sensor has no controller. > Gazebo successfully initialized > [New Thread 0xb1a79b90 (LWP 16827)] > > Program received signal SIGSEGV, Segmentation fault. > [Switching to Thread 0xb65326c0 (LWP 16822)] > 0xb61b839f in ?? () from /usr/lib/dri/swrast_dri.so > (gdb) bt > #0 0xb61b839f in ?? () from /usr/lib/dri/swrast_dri.so > #1 0xb61c5f42 in ?? () from /usr/lib/dri/swrast_dri.so > #2 0xb61c3d81 in _swrast_write_rgba_span () from /usr/lib/dri/swrast_dri.so > #3 0xb61e0d4e in ?? () from /usr/lib/dri/swrast_dri.so > #4 0xb61ddb51 in _swrast_add_spec_terms_triangle () from > /usr/lib/dri/swrast_dri.so > #5 0xb61b6eb0 in ?? () from /usr/lib/dri/swrast_dri.so > #6 0xb61b60dd in _swrast_Triangle () from /usr/lib/dri/swrast_dri.so > #7 0xb61eef1e in ?? () from /usr/lib/dri/swrast_dri.so > #8 0xb6188433 in ?? () from /usr/lib/dri/swrast_dri.so > #9 0xb6188904 in _tnl_RenderClippedPolygon () from > /usr/lib/dri/swrast_dri.so > #10 0xb6182583 in ?? () from /usr/lib/dri/swrast_dri.so > #11 0xb6186fba in ?? () from /usr/lib/dri/swrast_dri.so > #12 0xb6188a58 in ?? () from /usr/lib/dri/swrast_dri.so > #13 0xb617fd04 in _tnl_run_pipeline () from /usr/lib/dri/swrast_dri.so > #14 0xb6180275 in _tnl_draw_prims () from /usr/lib/dri/swrast_dri.so > #15 0xb61786df in ?? () from /usr/lib/dri/swrast_dri.so > #16 0xb617896c in ?? () from /usr/lib/dri/swrast_dri.so > #17 0xb6365058 in Ogre::GLRenderSystem::_render (this=0xb6433f20, > o...@0xb7ea8b4c) > at OgreGLRenderSystem.cpp:2795 > #18 0xb7ce47f0 in Ogre::SceneManager::renderSingleObject (this=0xb6436d50, > rend=0xb6530188, > pass=0xb1a86af0, lightScissoringClipping=false, doLightIteration=false, > manualLightList=0xbfc6aa88) at OgreSceneManager.cpp:3328 > #19 0xb7cd802a in Ogre::SceneManager::renderShadowVolumeObjects > (this=0xb6436d50, > ---Type <return> to continue, or q <return> to quit--- > iShadowRenderables={mCurrent = {_M_current = 0xabc66b0}, mEnd = > {_M_current = 0xabc66b4}}, > pass=0xb1a86af0, manualLightList=0xbfc6aa88, flags=4, secondpass=false, > zfail=false, > twosided=true) at OgreSceneManager.cpp:5264 > #20 0xb7ce0aeb in Ogre::SceneManager::renderShadowVolumesToStencil > (this=0xb6436d50, > light=0xb5381fe0, camera=0xb52b9d40, calcScissor=true) at > OgreSceneManager.cpp:5206 > #21 0xb7cd9610 in > Ogre::SceneManager::renderModulativeStencilShadowedQueueGroupObjects ( > this=0xb6436d50, pGroup=0xb6491930, > om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP) > at OgreSceneManager.cpp:2292 > #22 0xb7cd89f2 in Ogre::SceneManager::_renderQueueGroupObjects > (this=0xb6436d50, > pGroup=0xb6491930, om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP) > at OgreSceneManager.cpp:2806 > #23 0xb7cd9955 in Ogre::SceneManager::renderVisibleObjectsDefaultSequence > (this=0xb6436d50) > at OgreSceneManager.cpp:2136 > #24 0xb7cd9aef in Ogre::SceneManager::_renderVisibleObjects > (this=0xb6436d50) > at OgreSceneManager.cpp:2058 > #25 0xb60485ed in Ogre::TerrainSceneManager::_renderVisibleObjects > (this=0xb6436d50) > at OgreTerrainSceneManager.cpp:506 > #26 0xb7cda1a3 in Ogre::SceneManager::_renderScene (this=0xb6436d50, > camera=0xb52b9d40, > vp=0xb647da10, includeOverlays=true) at OgreSceneManager.cpp:1368 > #27 0xb6048726 in Ogre::TerrainSceneManager::_renderScene (this=0xb6436d50, > cam=0xb52b9d40, > vp=0xb647da10, includeOverlays=<value optimized out>) at > OgreTerrainSceneManager.cpp:486 > #28 0xb7b3d38e in Ogre::Camera::_renderScene (this=0xb52b9d40, > vp=0xb647da10, > includeOverlays=<value optimized out>) at OgreCamera.cpp:403 > ---Type <return> to continue, or q <return> to quit--- > #29 0xb7dae4f0 in Ogre::Viewport::update (this=0xb5a0a010) at > OgreViewport.cpp:191 > #30 0xb7cad6fd in Ogre::RenderTarget::updateImpl (this=0xb64350a8) at > OgreRenderTarget.cpp:113 > #31 0xb7cad04c in Ogre::RenderTarget::update (this=0xb64350a8, swap=true) > at OgreRenderTarget.cpp:501 > #32 0xb782595b in gazebo::UserCamera::Update () from > /usr/local/lib/libgazebo_rendering.so > #33 0xb77f80a0 in gazebo::OgreAdaptor::UpdateCameras () > from /usr/local/lib/libgazebo_rendering.so > #34 0xb803cf66 in gazebo::Simulator::MainLoop () from > /usr/local/lib/libgazebo_server.so.0.9.0 > #35 0x0804a427 in main () > > -- > View this message in context: > http://old.nabble.com/New-install-%3A-segmentation-fault-test.world-tp27122530p27123579.html > Sent from the playerstage-gazebo mailing list archive at Nabble.com. > > > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Playerstage-gazebo mailing list > Playerstage-gazebo@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Playerstage-gazebo mailing list Playerstage-gazebo@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo