On 2018-02-12 07:42, Tomasz Pala wrote: >> Truly the best way out of all these discussions is to complete the 10+ year >> transition from 32bit to 64bit and stop the endless discussions and fiddle >> up retrofits. > > Be my guest and just convert all the binary-only programs to 64 bit. > Including the commercial ones.
I was thinking about some other solution: Make some '32bit runtime' packages which would be built from our i686 packages and contain only the libraries and other necessary files needed to run x86 apps on x86_64 system. This packages would be explicitly made not to conflict with anything from x86_64 packages and installing .i686 packages in x86_64 system would not be needed any more. The packages could be: x86-runtime-basesystem (glibc, libstdc++ with dependencies) x86-runtime-X11 (X11 libraries, maybe with the popular toolkits) x86-runtime-SDL (SDL_* – mostly for games) etc. 'Source*' in those specs would point to .i686.rpm files built by our i686 builders. Updating of the spec files could be partially automated. Jacek _______________________________________________ pld-devel-en mailing list pld-devel-en@lists.pld-linux.org http://lists.pld-linux.org/mailman/listinfo/pld-devel-en