Hi all,
Colin Davidson wrote:
> Only one OS could access a card at a time.
> ...
> but let's face it, windows is
> the real problem. Most everywhere else will be X/OpenGL or something similar
> based and the drivers should be pretty similar.
IMHO, graphics card support for guest OSs would most desirably map to
X11/OpenGL on the host system, thus providing network capability to
the GUIs of operating systems that are not network-capable natively,
like all varieties of MS-Windows.
> The real performance issue is probably Windows games,
Wouldn't an OpenGL solution be potentially performant
(at least on the local host) _and_ network-capable?
Cheers