On Sun, 26 Nov 2000, keith frost wrote:

> Cool!
The keen games are side scrollers.
they can be found at:
http://users.mvillage.com/chm219/keendreams/download.htm
or
http://www.3drealms.com/tech/keen.html

Thanks

>Date: Sun, 26 Nov 2000 11:38:12 -0500
>From: Kevin Lawton <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: Games?
>Reply-To: [EMAIL PROTECTED]
>
>keith frost wrote:
>> 
>> This was one of the reasons i've been looking at such projects.
>> i have a couple games(commander Keen 1, 3,& 6) that my sons like to play that are 
>dos based.  Dosemu runs faster but can't seem to handle the video modes.  i think 
>they are ega and vga.  I've gotten plex to boot up on an image for DRDos which is 
>what i use when i boot to dos for games, but they still crash when i start the games.
>
>
>Games are huge resource consumers.  They'll certainly push the limits
>of plex86.  The more processing they do in user space, the better for future
>versions of plex86.  Anyways, send URLs to the DOS games you run.
>
>I'll give one or more a spin when I get the chance.
>
>-Kevin
>
Kevin, actually old DOS games couldn't be huge resource consumers. In
fact, most of them work perfectly on 386DX/40 or 486/33 class CPUs, which
can't be considered very powerful nowadays. The one thing these games
need to run properly is not the 90% of PIII power,- it is proper timing.
Skewing might be a good idea for GUI's and multitasking OS'es but for
old games it would be really cool to have kind of clock-precise emulation
mode, comparable to these of C64 emulators, with reducing of actual
processor speed to user-specified value (let's say 16MHz PIII). This
should work in most of cases except maybe under heavy load.
Btw, sorry, still hadn't chance to install linux on spare machine, so no
plex86 reports from me :-( But I'll do that later, I promise.
Uhus


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