This is one very good reason, imo, to consider
using Pandora:  The possibility of stand-alone
Linux games that don't require you to be
running X.

http://www.rocklyte.com/faq-development.html#Q4

"It is worth mentioning that unlike other operating
 systems, Pandora does not use a separate interface
 for game development (such as a DirectX style API).
 Because the graphics system has already been designed
 for speed, all developers can use the same interface
 and seamlessly migrate between both applications and
 games programming. You can also run games stand-alone
 - i.e. you don't need to boot Athene if you want to
 launch a full screen game or application."

And because Pandora is also available under Windows,
you can presumably easily just recompile your game to
work on this other platform to have a ready market.

Performance of your games under Windows, though, is
most likely dictated by how well Pandora encapsulates
DirectDraw/DirectX.  Plus you don't get all the neat
features of 3d hardware acceleration at this point
(even for 2D games, you need to use the 3D API for
really kewl effects like hardware-assisted alpha
blending) although they seem to understand its
importance and are promising to include it eventually.

It is competition with libSDL in this respect,
although SDL under Linux is currently compromised
by having to work on top of X.  On Windoze, SDL
encapsulates the DirectX 5 interfaces which also
don't provide the 3d hardware acceleration features
that, like I mentioned, are useful even for 2d
games.


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