I have a PiDP8. It runs BASIC (and could run without the blinkenlights) using the SIMH simulator and prints to the normal session. I mostly played Lunar Lander after I got it put together, the game that launched me on a programming career path: https://en.wikipedia.org/wiki/Lunar_Lander_(video_game_genre)#Text_games
On Tue, Jul 13, 2021 at 5:02 PM Robert Citek <[email protected]> wrote: > > I was hoping to just print “Hello, world!” to stdout. - Robert > > On Tue, Jul 13, 2021 at 1:20 PM, Ben Koenig <[email protected]> > wrote: > > > It wants to open a new window because thats what freeglut is for. Are you > > printing "Hello, World" to stdout or an opengl texture? > > > > Sent from ProtonMail mobile > > > > -------- Original Message -------- > > On Jul 13, 2021, 11:44 AM, Robert Citek wrote: > > > > > Just for fun, I tried to get the gb64 compiler to run. But it's not > > > outputting "Hello, world!" > > > Here's what I am doing on Ubuntu 20.04: > > > > > > apt-get update > > > apt-get install -y wget less tree g++ libgl-dev libglu1-mesa > > > libglu1-mesa-dev vim > > > cd /tmp/ > > > wget > > > > > https://github.com/QB64Team/qb64/releases/download/v1.5/qb64_1.5_lnx.tar.gz > > > tar -xzvf qb64_1.5_lnx.tar.gz > > > cd qb64/ > > > cat <<'eof' > hw.bas > > > 10 PRINT "Hello, world!" > > > eof > > > ./qb64 -x hw.bas > > > ./hw > > > > > > The output I get looks like this: > > > > > > QB64 Compiler V1.5 > > > > > > Beginning C++ output from QB64 code... > > > [..................................................] 100% > > > > > > Compiling C++ code into executable... > > > Output: hw > > > freeglut (./hw): > > > > > > It seems intent on opening a new window. Oh, well. Just thought I'd post > > > my results. > > > > > > Regards, > > > - Robert > > > > > > On Tue, Jul 13, 2021 at 10:40 AM Keith Lofstrom <[email protected]> > > wrote: > > > > > >> On Mon, Jul 12, 2021 at 08:01:19PM -0700, Nat Taylor wrote: > > >> > https://www.qb64.org/portal/ > > >> > > >> On Mon, Jul 12, 2021 at 7:51 PM Nat Taylor <[email protected]> wrote: > > >> > > >> > ... Or a C64 emulator (here > > >> > is an online one: https://c64online.com/c64-online-emulator/ ) > > >> > > >> Those may be very useful - I have a bunch of old Commodore > > >> PET cassettes and an old dual cassette-to-GPIB peripheral. > > >> Also a modded Commodore PET serial number 8, which isn't > > >> working right now, but I could fix if I had the time. > > >> > > >> I also have a stack of Commodore PET engineering blueprints > > >> (real blue-on-white D size Diazo copies with red confidential > > >> notices stamped on them) for that ancient personal computer. > > >> > > >> Long story omitted. > > >> > > >> Microsoft BASIC, used on the 6502-based Commodore PET and > > >> C64, used the same BASIC bytecodes as other computers using > > >> Microsoft BASIC (like BASIC for CPM 8080). A few machine- > > >> dependent differences for peripheral IO. The binaries > > >> for the different CPUs were different, of course. > > >> > > >> Apple BASIC is a different lineage, written by Steve > > >> Wosniak, and used a different set of binary bytecodes. > > >> > > >> The Tandy TRS-80 was yet another lineage. > > >> > > >> Back in the mists of time, one of my side-business projects > > >> was "Little Big Disk", an 8 inch Shugart floppy drive (CPM > > >> compatible) with a Commodore-PET compatible GPIB connector. > > >> It performed the slight translation needed to interchange > > >> M$ 8080 CPM BASIC with M$ 6502 Commodore PET BASIC. > > >> > > >> How did I learn how to do this? That is another long > > >> story, which I hesitate to write because Bill Gates > > >> may still be as insanely pissed off as he was in 1977. > > >> > > >> Keith > > >> > > >> P.S. It is amusing that in the late 70s, "64" was Kbytes > > >> of RAM (16 bit address space), rather than a binary word > > >> length. Now with 64 bit words, a 64 bit address space is > > >> theoretically possible, but there aren't any 20 exaword > > >> machine memories yet. > > >> > > >> -- > > >> Keith Lofstrom [email protected] > > >>
