On Thu, 22 Dec 2005 21:34:48 -0700, "Steve" <[EMAIL PROTECTED]> said: > You mean like this? > http://www.mydreamrpg.com/
That example has several drawbacks as a "portfolio piece." First, it's game-oriented. If you want to write games, fine, that's a good thing. If you want to write anything else, it's probably less good than something more... practical. Fairly or not, you'll get lumped in with all the neophytes who want to write a game but have absolutely not even the foggiest idea of how much effort it takes to make one. Second, if an employer actually visited this particular site, it's not immediately clear what the project is about. This is a death sentance for his interest level. Third, and worst, it appears to be long on handwavy "planning" and short on anything concrete. Start small. Build something that works, even if it's simple. Don't waste a lot of time planning something you have insufficient resources (time, money, skill...) to build. This is good advice for most projects anyway, but it's critical if you want to show your project off as evidence that you know what you're doing. -Jonathan -- C++ is history repeated as tragedy. Java is history repeated as farce. --Scott McKay /* PLUG: http://plug.org, #utah on irc.freenode.net Unsubscribe: http://plug.org/mailman/options/plug Don't fear the penguin. */
