Ok sorry let me clarify, the game exists it's cross platform etc. Engine wise it's solid, this is more or less a mod to some object selection code that already exists... Anyways I'm mostly just asking if the C code I'm using to increment the values is the simplest or most elegant solution or if there might be a quicker slicker way of doing the same thing. My gut says yes, but I'm not seeing where I could simplify. Just curious if anyone can think of a simpler way to increment the value up and down the scale like that and still maintain the given bounds.
On 7/15/06, Jonathan Ellis <[EMAIL PROTECTED]> wrote:
On Sat, 15 Jul 2006 20:51:57 -0600, "Steve" <[EMAIL PROTECTED]> said: > Hello all recently I was tasked with causing an object to glow in a > pulsating pattern. http://pygame.org/ -J -- C++ is history repeated as tragedy. Java is history repeated as farce. --Scott McKay /* PLUG: http://plug.org, #utah on irc.freenode.net Unsubscribe: http://plug.org/mailman/options/plug Don't fear the penguin. */
/* PLUG: http://plug.org, #utah on irc.freenode.net Unsubscribe: http://plug.org/mailman/options/plug Don't fear the penguin. */
