philippe_44 wrote: 
> Yes, as said, check that your friend has not set pacing_size at more
> than 1M and if it's still 1M, reduce it to 500k. 
> 
> [edit]: this pacing_size parameters tells the plugin to stop gathering
> data from the source if the player has not accept the latest N amount of
> bytes. It's not exactly the same than the buffer_size because it governs
> how far ahead the bridge can be from the CC. 
> 
> There is really two buffering levels happening here. CC can be greedy
> himself and tell the plugin "give me more" while, on top of that, the
> plugin will eat all can from the source till buffer_size is met. Setting
> pacing_size might not fully solve the problem in a sense that if CC eats
> a lot of data when starting, then there will still be a large amount of
> data buffered in (CC buffer + pacing_size) at the beginning then a long
> silence before CC starts to ask for more. You can set the pacing_size
> value to a super small value, it should still work. 
> 
> Doing something different would mean starving the CC and guessing what
> has been exactly consumed and I don't want to do that (lots of
> timer-based programming and I always feel its wrong)

Thanks



Touch, Logitech Radio, Logitech UE Radio, O2 Joggler + SqpOS 
UPnPBridge - 2 paired Sonos Play1 speakers; Rocki - Sony SRS-BTM8
speaker; Pioneer WX-SMA1 speaker;  - PURE One Flow internet radio: PURE
Jongo S3x ; Jongo T2; Libratone Zipp
Castbridge - Chromecast 1 + Chromecast Audio
AirplayBridge - Loewe Airspeaker
SB Player - Fire TV
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