Here is a plugin which adds a new type of players to LMS: Group Players A *Group Player* is a new player that you can create using the plugin settings. Each Group Player represents an arbitrary set of real SB players and you can create as many Group Players you want
They will appear in LMS like any other "real" player but as soon as you start to play on a Group Player, all the real players (the "*members*") will be assembled in a synchronization group and will play together. When a Group Player is stopped or paused, the group is immediately disassembled. It's really on-the-fly LMS group creation. Of course, a _real_SB_PLayer_can_be_member_of_multiple_groups_, there is no limitation in combinations. For example, you can have a Group Player named Master Bedroom made of a SB and a Duet, a Group Player named 1st Floor that contains these two plus a Boom and a last Group Player named Whole House which adds another Boom and a duet. You can also think about "scenes" where a Group Player is more dedicated to a type of usage, rather than to a topology of players. For example when you listen to Podcasts, you might want a certain set of SB to play across the whole house, but not all of them, then just create another Group Player named "Podcast" That's pretty much about it. A Group Player shall be seen by LMS as any other SB player, so - in theory - everything that works with a player should work with a group YOU CANNOT HAVE NESTED GROUP PLAYERS - DONT TRY - THERE IS SOME PROTECTION AGAINST THAT, BUT IT'S NOT FOOL PROOF, JUST JUST DON'T Code: -------------------- dev: http://downloads.sourceforge.net/project/lms-groups/dev/repo-sf.xml no need to add a repo for the stable version, but as the "official" 3rd party plugins might take some time to get updated, here is the direct link stable: http://downloads.sourceforge.net/project/lms-plugins-philippe44/repo-sf.xml -------------------- A few more details - Volume of a Group Player is the average of the volume of each players. Changes made to the Group Player are applied to each player with the same ratio. To set all member's volume at the same level, just set the Group Player Volume to 0 then set it to the desired volume. - The Volume settings of each member only applies when the group is assembled. The values before the "gathering" happended are restored when the group breaks up. - Powering on/off the Group Player powers on/off all members. This can be disabled in settings - All members of a Group Player can be powered on when starting to play. They will be restored to their previous power state when the group is broken up. This can be disabled in Settings More details and special cases: - Powering on/off a member has no effect on the Group Player. A powered off member will restart playing when powered back on but only if it was already on when the gathering started - When pausing a member, the Group Player stops but the group is *not* broken up and this is the _only_ exception. It is assumed that resume with occur later using one of the members (for example using pause button on Radio or a Boom). Be careful with that, do not try to change playlist - When stopping (or clearing playlist) of a member, only that member stops, the rest of the gathering continues without that member. That allows you to start playing something on that player without affecting the other members - So if you change the playlist of a member, only that member will be affected. You must change the Group Player if you want all to be affected. - If a member was part of a LMS sync group before the Group Player started, it is re-affected to that group when the gathering is broken up. If that LMS sync group is playing then the ex-member will be powered off (otherwise it would start playing whats on the group, which could be inconvenient) This re-assembly can be disabled (which I prefer) - If a member was not connected when a Group Player started to play, it will not join the group when connecting. You must pause/resume the Group Player - If a member belongs to Group Player A and B and a track is started on B while A was playing, the member moves to B without interrupting the playback on A. Note that when B finished, this Player will NOT be re-affected to A. Now, if a play/resume/playlist change happen on A, then that member will be re-affected to A. Basically, whoever came last wins the member - You cannot manually add or remove members to a Player Groups using the LMS synchronize menu (or iPeng). You must use the plugins settings Note that synchronization might be off for a fraction of a second when starting to play while the gathering happens One very interesting trick: when many players are assembled together using LMS regular synchronization feature, network bandwidth might be badly affected when playing hi-res file. Its always possible to limit bitrate of players, but limitation will apply even when they plays alone. As a Group Player is seen by LMS as yet another player, it is possible to limit its bitrate, in which case LMS will only apply the limitation when all the members play together, but not individually LMS 7.7, 7.8 and 7.9 - 5xRadio, 3xBoom, 4xDuet, 1xTouch, 1 SB2. Sonos PLAY:3, PLAY:5, Marantz NR1603, JBL OnBeat, XBoxOne, XBMC, Foobar2000, ShairPortW, JRiver 21, 2xChromecast Audio, Chromecast v1 and v2, , Pi B3, B2, Pi B+, 2xPi A+, Odroid-C1, Odroid-C2, Cubie2, Yamaha WX-010, AppleTV 4, Airport Express, GGMM E5 ------------------------------------------------------------------------ philippe_44's Profile: http://forums.slimdevices.com/member.php?userid=17261 View this thread: http://forums.slimdevices.com/showthread.php?t=108558
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