Simon_rb wrote: 
> Ah, mine isn't behaving like that. I think mine is playing up as I can't
> even add anymore players, some sort of SQL error shows up in the log. I
> may remove it and reinstall.. 
> 
> If you allow a timer for them to remain together then maybe an infinity
> option? Than that gives the option to not break the group up when paused
> from a local player forever. 
> 
> And while your still adding options I would still like a local player to
> rejoin group when powered off when its left the group - hehe. 
> 
> Then I'll be quiet, I promise hehe 
> 
> Cheers

I'll re-check later today, but I'm doing that from time to time: pausing
from one of the members and resuming from there as well. I can add the
timer as a visible option, although I hate to add too many options, so
it will be only one global one (for all players). About rejoining after
stop, that is much more complicated and I can't do that. When a player
has left, I dont receive any more notifications of what's happening to
it. Remember that when players are synced, there is a common place that
receives all the pause/stop events for all members, but as soon as it
has left, well it's gone. I would need to subscribe to *all* power
events and do a extra amount of filtering. Too much work for now.



LMS 7.7, 7.8 and 7.9 - 5xRadio, 3xBoom, 4xDuet, 1xTouch, 1 SB2. Sonos
PLAY:3, PLAY:5, Marantz NR1603, JBL OnBeat, XBoxOne, XBMC, Foobar2000,
ShairPortW, JRiver 21, 2xChromecast Audio, Chromecast v1 and v2, , Pi
B3, B2, Pi B+, 2xPi A+, Odroid-C1, Odroid-C2, Cubie2, Yamaha WX-010,
AppleTV 4, Airport Express, GGMM E5
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