d6jg wrote: 
> The answer is that when players are synced LMS is intelligent enough to
> know that a radio stream always needs to be proxied.
> The non interactive RP stream is just like any other radio stream but
> the interactive one is different and it seems obeys the individual
> player settings.

I follow the logic of LMS being intelligently programmed to  take a
single external source stream and re-streaming it to multiple
synchronised local clients - thereby presumably reducing external
bandwidth requirements and latency.

I probably have not expressed myself particularly clearly, but the point
I was querying was that the direct Radio Paradise streams worked from
each individual PiCorePlayer (i.e when NOT synchronised) even thought
they were NOT allowed internet access. This suggest further logic in the
plugin code to automatically redirect blocked/failed direct streams to
try via LMS.

Given that my original issue has been solved by Michael, its merely an
interesting to know, rather than burning question.


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