Along the lines of improvements for colonies (like that phrase!), two aspects of player sync in 6.5.x bug me: 1) forgetting Player B is synced to Player A. Turning both off. Starting music on Player A. Walking to another room, turning on Player B. Having Player A restart the song it's on. 2) forgetting that joining a sync group forces a song to start over
How to fix that? Another plugin, of course, which would 1) offer a global setting to remove a player from a sync group when it's turned off (so once A or B turned off, they'd cease to be linked) 2) offer a global setting for "delayed joining". Trap join commands and, if the sync group is playing local files, wait for a New Song or Pause event to actually add the late joiners. 3) offer a player UI to "force join now" for those times you want to join the sync group even though that means restarting a song -Peter -- peterw http://www.tux.org/~peterw/ free plugins: http://www.tux.org/~peterw/#slim AllQuiet BlankSaver BottleRocket FuzzyTime SaverSwitcher SleepFade StatusFirst VolumeLock ------------------------------------------------------------------------ peterw's Profile: http://forums.slimdevices.com/member.php?userid=2107 View this thread: http://forums.slimdevices.com/showthread.php?t=40981 _______________________________________________ plugins mailing list plugins@lists.slimdevices.com http://lists.slimdevices.com/lists/listinfo/plugins