So you can do streaming 2 ways:

Instant start as close to realtime as possible.  To do this you could
edit the code to reduce the buffer startup values, but the problem with
this is that the player now has a very tiny amount of wiggle room for
any network problems.  Any blip at all will result in dropouts.  This
gets worse if you are streaming WAV since the bandwidth requirement is
so high.

The way online radio streams work is to let the player buffer lots (for
example 16 seconds) of audio as soon as it connects so it has a buffer
against network problems.  Radio streams don't care if they are realtime
and when you are listening you are quite a bit behind realtime.

What is your use case?  If you are trying to do something like watch
video on your PC and listen to the audio via a Squeezebox you might as
well give up now and run a long audio cable instead.


-- 
andyg
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View this thread: http://forums.slimdevices.com/showthread.php?t=71865

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