I'm having the same issue when compiling on mac. I'm using unix make files, but still get the architecture error. All the libraries I'm linking to are 32-bit, but it insists on building 64-bit.
Aaron C. Meadows 636.541.6139 [email protected] On Aug 25, 2010, at 9:09 AM, Michael N wrote: > Hey guys, > >> From what I gather from the Podofo Mac OS X installation instructions, cmake >> is needed to compile Podofo. > > So I successfully created an Xcode project that links to the podofo library > and used Xcode cross-project referencing to link that library to my active > project. > > However, it seems that cmake did not compile for the right architecture, > instead probably compiling for the Intel on my Mac. > > If I am on the right track, then where I went wrong would be cmake, so does > anybody have any guidance on how to use cmake to compile for an iOS > architecture? > > Thanks, > > Mike > ------------------------------------------------------------------------------ > Sell apps to millions through the Intel(R) Atom(Tm) Developer Program > Be part of this innovative community and reach millions of netbook users > worldwide. Take advantage of special opportunities to increase revenue and > speed time-to-market. Join now, and jumpstart your future. > http://p.sf.net/sfu/intel-atom-d2d > _______________________________________________ > Podofo-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/podofo-users ------------------------------------------------------------------------------ Sell apps to millions through the Intel(R) Atom(Tm) Developer Program Be part of this innovative community and reach millions of netbook users worldwide. Take advantage of special opportunities to increase revenue and speed time-to-market. Join now, and jumpstart your future. http://p.sf.net/sfu/intel-atom-d2d _______________________________________________ Podofo-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/podofo-users
