Folks, Using POE::Component::Client::TCP, I want to send several short messages to a server. The server expects each message as a stand-alone message so that it knows that the first byte is a command, the second 4 four bytes a data length, etc...
But when I send 4 short messages one right after the other, the 2nd, 3rd and 4th gets bundled 'automagically' into one TCP transmission, and this messes the server. I do not want to touch the server, which I haven't written anyways. So here's how I send the short messages: $_[HEAP]->{server}->put($test1) $_[HEAP]->{server}->put($test2) $_[HEAP]->{server}->put($test3) $_[HEAP]->{server}->put($test4) Is there a way to make certain that each of these messages gets sent on its own in a separate TCP transmission and this, without introducing any delay ? If I put a delay between eahc message then each gets sent separately. If I loop around ServerFlushed, sending a message each time ServerFlushed is call, would I get the desired result ? I tried in another setting with ClientFlushed (Component::Server::TCP) and it still bundled the messages together in one transmission. Any help/ideas/suggestions very much appreciated, thanks ! Al Folks, Using POE::Component::Client::TCP, I want to send several short messages to a server. The server expects each message as a stand-alone message so that it knows that the first byte is a command, the second 4 four bytes a data length, etc... But when I send 4 short messages one right after the other, the 2nd, 3rd and 4th gets bundled 'automagically' into one TCP transmission, and this messes the server. I do not want to touch the server, which I haven't written anyways. So here's how I send the short messages: $_[HEAP]->{server}->put($test1) $_[HEAP]->{server}->put($test2) $_[HEAP]->{server}->put($test3) $_[HEAP]->{server}->put($test4) Is there a way to make certain that each of these messages gets sent on its own in a separate TCP transmission and this, without introducing any delay ? If I put a delay between eahc message then each gets sent separately. If I loop around ServerFlushed, sending a message each time ServerFlushed is call, would I get the desired result ? I tried in another setting with ClientFlushed (Component::Server::TCP) and it still bundled the messages together in one transmission. Any help very much appreciated, thanks ! Al