POE is not threaded, and therefore multiple 'event chains' won't be running simultaneously in a single process.
David On 3/1/07, Michael Collins <[EMAIL PROTECTED]> wrote:
> i believe 'event chain' would be appropriate > > On 3/1/07, Michael Collins <[EMAIL PROTECTED]> wrote: > > > > POE Gang, > > > > I have a nomenclature question. Let's say you have one or more POE > > sessions. When you have an 'event flow' - the flow of control moves > > from session to session (or to different events within a session) - I'm > > wondering what you call it. Is it a 'thread' or a 'threadoid'? Just > > curious what terminology you use. > > > > I'm working on a program that has several threads or 'event chains' as I > > call them. I'm trying to document my program with intuitive terms that > > would make sense to someone familiar with POE. > > > > So, in the context of POE, do you call them 'threads' or is there a > > better expression to be used? > > > > Thanks, > > MC > > Thanks for the input. I think 'event chains' describes what I'm talking about pretty well. At the very least it helps me to visualize mentally what is happening inside a POE program where multiple 'event chains' all could be working simultaneously. I'll be sure to put the expression in the glossary section of my docs. -MC