POE is not threaded, and therefore multiple 'event chains' won't be running
simultaneously in a single process.

David

On 3/1/07, Michael Collins <[EMAIL PROTECTED]> wrote:

> i believe 'event chain' would be appropriate
>
> On 3/1/07, Michael Collins <[EMAIL PROTECTED]> wrote:
> >
> > POE Gang,
> >
> > I have a nomenclature question.  Let's say you have one or more POE
> > sessions.  When you have an 'event flow' - the flow of control moves
> > from session to session (or to different events within a session) -
I'm
> > wondering what you call it.  Is it a 'thread' or a 'threadoid'?
Just
> > curious what terminology you use.
> >
> > I'm working on a program that has several threads or 'event chains'
as I
> > call them.  I'm trying to document my program with intuitive terms
that
> > would make sense to someone familiar with POE.
> >
> > So, in the context of POE, do you call them 'threads' or is there a
> > better expression to be used?
> >
> > Thanks,
> > MC
> >

Thanks for the input.  I think 'event chains' describes what I'm talking
about pretty well.  At the very least it helps me to visualize mentally
what is happening inside a POE program where multiple 'event chains' all
could be working simultaneously.  I'll be sure to put the expression in
the glossary section of my docs.

-MC

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