"Michael Oschmann" <[EMAIL PROTECTED]> writes:

>    2007/06/08 04:44 EDT [] (3 bytes) => type = PING(5)
>
>    2007/06/08 04:44 EDT [] (11 bytes) => type =
>    POKER_TOURNEY_REGISTER(116) serial = 4 game_id = 2
>
>    2007/06/08 04:44 EDT [] (0 bytes) => type = NONE(0)
>
>    2007/06/08 04:44 EDT [] (0 bytes) => type = ACK(4)
>
>    2007/06/08 04:44 EDT [-] PokerAvatar::handleConnection(4): type =
>    POKER_TOURNEY_REGISTER(116) serial = 4 game_id = 2
>
>    2007/06/08 04:44 EDT [-] tourneyRegister: UPDATE user2money SET amount
>    = amount - 300000 WHERE user_serial = 4 AND        currency_serial = 1
>    AND        amount >= 300000
>
>    2007/06/08 04:44 EDT [-] tourneyRegister: INSERT INTO user2tourney
>    (user_serial, tourney_serial) VALUES (4, 2)
>
>    2007/06/08 04:44 EDT [-] PokerAvatar::handleConnection(4): type =
>    NONE(0)
>
>    2007/06/08 04:44 EDT [-] PokerAvatar::handleConnection(4): type =
>    ACK(4)
>
>    2007/06/08 04:44 EDT [] Connection lost for mikeyman/4
>

        Save for the NONE and ACK packet that indicate bugous bytes in 
the flow, everything looks fine. The server is somewhat tolerant to garbage
and manages to catchup.

>    *****   After you have registered for a tournament is there anything
>    else you should send? I have received the packetTourneyRegisterPacket
>    in response to my
>
>     successful registration. 

      This is good and you don't need to do anything else. Except wait
for a PACKET_POKER_TABLE packet when the tournament begins. If you
miss the beginning of the tournament, the client may join the game at
any time. 

> Has this {:: 2007/06/08 04:44 EDT [-]
>    PokerAvatar::handleConnection(4): type = NONE(0) ::} got something to
>    do with my connection
>
>    being lost? Or is this my code?                   *****

     Your code, I think.

     Cheers,

-- 
+33 1 76 60 72 81  Loic Dachary mailto:[EMAIL PROTECTED]
http://dachary.org/loic/gpg.txt sip:[EMAIL PROTECTED]
Latitude: 48.86962325498033 Longitude: 2.3623046278953552

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