"Michael Oschmann" <[EMAIL PROTECTED]> writes:
> 2007/06/08 04:44 EDT [] (3 bytes) => type = PING(5)
>
> 2007/06/08 04:44 EDT [] (11 bytes) => type =
> POKER_TOURNEY_REGISTER(116) serial = 4 game_id = 2
>
> 2007/06/08 04:44 EDT [] (0 bytes) => type = NONE(0)
>
> 2007/06/08 04:44 EDT [] (0 bytes) => type = ACK(4)
>
> 2007/06/08 04:44 EDT [-] PokerAvatar::handleConnection(4): type =
> POKER_TOURNEY_REGISTER(116) serial = 4 game_id = 2
>
> 2007/06/08 04:44 EDT [-] tourneyRegister: UPDATE user2money SET amount
> = amount - 300000 WHERE user_serial = 4 AND currency_serial = 1
> AND amount >= 300000
>
> 2007/06/08 04:44 EDT [-] tourneyRegister: INSERT INTO user2tourney
> (user_serial, tourney_serial) VALUES (4, 2)
>
> 2007/06/08 04:44 EDT [-] PokerAvatar::handleConnection(4): type =
> NONE(0)
>
> 2007/06/08 04:44 EDT [-] PokerAvatar::handleConnection(4): type =
> ACK(4)
>
> 2007/06/08 04:44 EDT [] Connection lost for mikeyman/4
>
Save for the NONE and ACK packet that indicate bugous bytes in
the flow, everything looks fine. The server is somewhat tolerant to garbage
and manages to catchup.
> ***** After you have registered for a tournament is there anything
> else you should send? I have received the packetTourneyRegisterPacket
> in response to my
>
> successful registration.
This is good and you don't need to do anything else. Except wait
for a PACKET_POKER_TABLE packet when the tournament begins. If you
miss the beginning of the tournament, the client may join the game at
any time.
> Has this {:: 2007/06/08 04:44 EDT [-]
> PokerAvatar::handleConnection(4): type = NONE(0) ::} got something to
> do with my connection
>
> being lost? Or is this my code? *****
Your code, I think.
Cheers,
--
+33 1 76 60 72 81 Loic Dachary mailto:[EMAIL PROTECTED]
http://dachary.org/loic/gpg.txt sip:[EMAIL PROTECTED]
Latitude: 48.86962325498033 Longitude: 2.3623046278953552
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