Hi Loic,
With PacketpokerChat, am I correct in saying that the following, is the
manner in which to unpack:
public override function unpack(b:ByteArray = null):ByteArray
{
this.serial = b.readUnsignedInt();
this.gameId = b.readUnsignedInt();
this.messageSize = b.readShort();
this.message = b.readUTFBytes(this.messageSize);
return b;
}
?????
As far as I can understand, you don't need the reading of the serial as this
packet is sent to all players?
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