"Michael Oschmann" <[EMAIL PROTECTED]> writes:

> Yes please :)

  Sorry about the late reply. I thought I already answered your question
earlier this week. But the answer did not go thru.

  The logic of mucking is that a player (either winning or loosing)
may be given the option to show his cards or to muck them, under some
conditions.

  The player may forfeit this choice by sending the 

PACKET_POKER_AUTO_MUCK

  to the server. If he does not send this packet, the server will send
him a PACKET_POKER_MUCK_REQUEST. Here is the documentation of the MUCK_REQUEST
packet :

Semantics: server is announcing a muck request to muckable players
in game "game_id". The packet is sent to all players at the table.
If a player in the list does not respond in time (the actual timeout
value depends on the server configuration and is usualy 5 seconds),
her hand will be mucked.

Context: the client is supposed to answer with a PACKET_POKER_MUCK_ACCEPT
packet if he wants to muck the cards or a PACKET_POKER_MUCK_DENY if he
wants to show the cards.

Direction: server <=> client
game_id: integer uniquely identifying a game.
muckable_serials: list of serials of players that are given a the choice to 
muck.

   Cheers,

>
> -----Original Message-----
> From: Loic Dachary [mailto:[EMAIL PROTECTED] 
> Sent: Wednesday, August 08, 2007 5:47 PM
> To: Michael Oschmann
> Cc: [email protected]
> Subject: Re: [Pokersource-users] Showing of Cards
>
> "Michael Oschmann" <[EMAIL PROTECTED]> writes:
>
>>    When a player wins a hand, he/she should get an option to show his/her
>>    cards. What packets are involved for this functionality?
>
>      These are the MUCK packets. Do you want the details ?

-- 
+33 1 76 60 72 81  Loic Dachary mailto:[EMAIL PROTECTED]
http://dachary.org/loic/gpg.txt sip:[EMAIL PROTECTED]
Latitude: 48.86962325498033 Longitude: 2.3623046278953552

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