On Mon, Jul 28, 2008 at 6:51 PM, Loic Dachary <[EMAIL PROTECTED]> wrote:
>
> I've noticed that the sound, for example, is played when the player
> widget is created, regardless. If the table is resumed with 5 players,
> it will beep like crazy and that's annoying. I guess there are other
> areas where the player functions are dependent on the context. Other
> than this, I don't see why it would not work.
>
> I'm not sure if it would be best to:
>
> 1) create the widgets
> 2) when BatchMode arrives, keep a flag
> 3) packets arriving while the flag is set are ignored by the widget
> 4) when StreamMode arrives, trigger a redisplay and reset the flag to
> resume packet handling as they show
>
> or:
>
> 1) not create the widgets
> 2) create the widghets when StreamMode is received
>
> What do you think ?
>

The second one sound simpler, jpoker.plugins.player.create could check
server.table[game_id].players[serial] and init child widgets from
there ?

Sound fesable, don't you think ?
-- 
bou ^

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