One thing I'd like to do is be able to run stress tests constantly
against trunk.  Ideally, this would happen on a remote server somewhere,
and automatically with reports sent back.

Loic mentioned on IRC that there was a stress test procedure, but what
I'd like is a simple stress test framework.

Ideally it would work list this:

  * Restarted every time there is an update to trunk.

  * Have a programmable client sequence (series of bots, etc.)

  * Have a test-check file that would test certain behaviors via
    callbacks.  For example, I just implemented this max connections
    setting.  What I'd like is the ability to monitor the count and
    compare it to other stats -- it should always sum to the total
    number of observers + players at all tables on the server.  If I
    could have that test procedure called by the server every hour, that
    would allow me to confirm this sort of fact.


Thoughts on this idea?
-- 

   -- bkuhn

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