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Cedric Pinson wrote:
> Hi,
>
> Here a patch to add a packet in client side (pokerexplain.py). This
>  packet translate the player bet and player amount into chips stack
>  unit. Like bet2pot, or player2bet packet. So now each
> poker_player_chips sent to the client is accompagned with a
> poker_client_player_chips. The patch add the functionality and an
> update of test related to update of chips of player.
Your patch looks good to me. However, because it generates a number of
additional packets, it should only be activated if a given bit of the
explain mode is set. I suggest you wrap them in a if XXX. Note that
setExplain in pokeravatar.py has a "what" argument that is not
currently used. It is intended precisely for this cases. In
pokernetwork/pokerpackets.py in packet PokerExplain the default is
ALL. I suggest you assign do something like:

NONE = 0x0000
REST = 0x0001
CHIPSTACKS = 0x0004
ALL = REST | CHIPSTACKS

I've not thought precisely about this, you will have to make
adjustements, but I hope you catch the spirit. Of course, because
you're not communicating with the pokerexplain thru the network, only
ALL is of interest to you. By using these conditional flags, you
isolate the REST clients from your modifications.

Cheers

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