I've implemented PacketPokerGetPlayerStats.  However, note that it only
works when the player is at a table.  This is a restriction because it
needs to know what serial to get the stats for, and the only other
option was to send the currency_serial in the packet (instead of the
table).

It may not be particularly useful in this state.  If it needs to
function differently, please let me know.  I am not 100% clear on where
it will be used now that we are auto-sending PacketPokerPlayerStats()
after PacketPokerPlayerArrive().
-- 

   -- bkuhn

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