Soldiers Get a 'Second Life' With Virtual PTSD Therapy -
Switched<http://www.switched.com/2011/01/26/second-life-post-traumatic-stress-disorder-t2/print>


Soldiers Get a 'Second Life' With Virtual PTSD Therapy

by Leila Brillson <http://www.switched.com/editor/leila-brillson/> on January
26, 2011

http://www.switched.com/2011/01/26/second-life-post-traumatic-stress-disorder-t2/print

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[image: second life therapy]

A crowded American mall, filled with loud noises and stimuli, may be a
returning veteran's worst nightmare. For a soldier suffering from Post
Traumatic Stress Disorder, kids waving their arms or teenagers rough-housing
might send him or her back into the war-zone without warning. In speaking
about its newest interactive therapy module, the Department of Defense
explains in the video posted below:

Our brains are hardwired to learn from our experiences. In the case of a
traumatic experience, one thing your brain tries to learn is the
relationship between cues and danger, and how to recognize and avoid danger
in the future. This is usually a very healthy process. But sometimes our
brains make associations between supposed cues and danger that are not
accurate, and not helpful... many elements from the experience may become
cues for danger.

But, instead of having soldiers read this information, a calm, slow voice
walks a sufferer through the simulation of an event, explaining exactly why
PTSD is a normal, psychological reaction.

In order to simulate a suicide bomber in a market as well as an American
marketplace with no immediate danger, the Department of Defense enlisted the
National Center for Telehealth and Technology, or T2, which specializes in
virtual mental health support. "I have seen too many warriors who come home
from a deployment and silently suffer for years before they get help," said
Greg Reger, acting chief of T2's Innovative Technology Applications
Division. To avoid "silent suffering," the team turned to 'Second Life,' a
video game sim that allows players to maneuver through a world as an avatar.
As soldiers are educated about the causes and effects of traumatic wartime
experiences, they are encouraged to hit a "relax" button that transports
them to the appropriate-but-lazily named "Psychological Health Island,"
where calming music is played and the vet is walked through breathing
exercises. The program helps sufferers make appointments to seek treatment,
provides website support, and, in the event things get too bleak, flashes a
number to a suicide prevention hotline.

Accessible within 'Second Life,' the sim aims to put soldiers in controlled
environments, and gently let them experience triggers. While 'Second Life'
certainly isn't real life, and while a pixelated marketplace can't replace
the grit, intensity and fearsomeness of the battlefield, the entire
walkthrough is meant to educate and remove stigma. While that's not anywhere
near a cure, at least it's accessible, and a first step.

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