Dear Poppler Developers,

I found that the actual implementation of Type 4 or Type 5 interpoalted shadings in xpdf/libpoppler are extremely slow and do not display all shadings correctly (parameterized patches with large triangles are often wrong).

I have written a stable patch for both issues: it is now about 5 times faster and displays parameterized patches correctly. It is a small bugfix combined with a tweaked the triangle refinement.

Furthermore, I have a prototype which implements *real* linear interpolation for these shadings. It is very fast and looks considerably better than the piecewise constant approximation introduced by triangle refinements. It works pretty well up to now. I implemented low level support for these shadings and specialized the SplashOutputDev for rendering triangle interpolations, i.e. it works for screen display and for bitmap output. Quality and display speed match the one of acrobat reader.

I am sure my additions are valueable and propose them for usage in libpoppler: the bugfix/speed improvement is directly usable and stable and the lowlevel shader will need some more time. I could also use some advice to get the integration with transparency, blending and whatever correctly. I started with the xpdf sources, so I would also appreciate any hints how you communicate changes between xpdf and libpoppler if you are interested in my proposal.

Best regards

Christian

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