aaoth <[email protected]> writes: > Nope, it still segfaults. When I run egdb srb2, it just dies with signal 5 as > it was before. > > It seems that something in game results in a crash, not that memory > query part, because it only crashes when level is loaded, the main > menu is working fine.
I did some digging and I think it's an out of bound access in src/r_draw8.c:485 but no idea on how to fix it. I've opened an issue upstream: https://github.com/STJr/SRB2/issues/495
