aaoth <[email protected]> writes:

> Nope, it still segfaults. When I run egdb srb2, it just dies with signal 5 as 
> it was before.
>
> It seems that something in game results in a crash, not that memory
> query part, because it only crashes when level is loaded, the main
> menu is working fine.

I did some digging and I think it's an out of bound access in
src/r_draw8.c:485 but no idea on how to fix it.  I've opened an issue
upstream: https://github.com/STJr/SRB2/issues/495

Reply via email to