Thanks a lot - that worked! Deleted files in .config/chromium/Default/GPUCache Quoting "Lorenz (xha)" <[email protected]>:
i sometimes have this issue on my work pc running alpine linux. i don't know if it is the same issue, but in this case i always have to delete the shader cache, somwhere in .config/chromium/<profiledir>/GPUCache searching the internet for "chromium delete shader cache" or "chromium delete gpu cache" should give you some options on what to delete On Wed, Dec 13, 2023 at 04:41:47PM +0100, Robert Palm wrote:Chromium is not properly working ? Pages look gibberish... tron$ doas pkg_info chromium Information for inst:chromium-120.0.6099. Error: [3083:287610160:1213/164024.536817:ERROR:shared_context_state.cc(100)] Skia shader compilation error ------------------------ // Vertex SKSL #extension GL_NV_shader_noperspective_interpolation: require uniform float4 sk_RTAdjust;in float2 position;in half4 color;noperspective out half4 vcolor_S0;void main() {// Primitive Processor QuadPerEdgeAAGeometryProcessor vcolor_S0 = color;sk_Position = position.xy01;} // Fragment SKSL #extension GL_NV_shader_noperspective_interpolation: require noperspective in half4 vcolor_S0;void main() {// Stage 0, QuadPerEdgeAAGeometryProcessor half4 outputColor_S0;outputColor_S0 = vcolor_S0;const half4 outputCoverage_S0 = half4(1);{ // Xfer Processor: Porter Duff sk_FragColor = outputColor_S0 * outputCoverage_S0;}} // Vertex GLSL #version 300 es #extension GL_NV_shader_noperspective_interpolation : require precision mediump float; precision mediump sampler2D; uniform highp vec4 sk_RTAdjust; in highp vec2 position; in mediump vec4 color; noperspective out mediump vec4 vcolor_S0; void main() { vcolor_S0 = color; gl_Position = vec4(position, 0.0, 1.0); gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); } // Fragment GLSL #version 300 es #extension GL_NV_shader_noperspective_interpolation : require precision mediump float; precision mediump sampler2D; out mediump vec4 sk_FragColor; noperspective in mediump vec4 vcolor_S0; void main() { mediump vec4 outputColor_S0 = vcolor_S0; { sk_FragColor = outputColor_S0; } }
