On 07/10/18 10:57, Brian Callahan wrote:
On 07/10/18 05:14, Tom Murphy wrote:
The game went Freeware in 1999 and its files are free to download.
There's nothing to purchase.
OpenOMF uses a MIT license.
Yes, OpenOMF uses the MIT license. The game assets are still not open
source, even if freeware. I could not find language saying that it
would be OK for us to distribute the game assets ourselves (maybe that
language exists but if it does I couldn't find it).
Anyhow, I reworded pkg/DESCR and pkg/README to point the user to the
game assets distributed by archive.org. They seemed both the most
neutral and most likely to be around in 100 years out of all the
places that had a copy.
I did the initial port work on it and have been in contact with the
developers of openomf.
They've make several fixes to cmake to make it more portable, however
there's some bits of the game
that don't work 100% yet like tournament mode, and there's some bugs
in the network code that need fixing, but single and two player modes
work.
Yes, they've been good. They responded right away to a problem I found
where the game locked up if you tried to remap the player's keys.
The libdumb submodule was there because the libdumb code got taken
over by a new developer (https://github.com/kode54/dumb) so I'm
fairly sure we could update audio/dumb to 2.0.3. I'm not completely
certain but I believe the old allegro stuff has been dropped.
I decided to use libxmp instead of dumb. Upstream supports that, so I
don't feel much of a reason to use dumb at this point.
Thanks to Brian Callahan for sorting out the submodules. Those were
doing my head in! :)
Hence the self-hosted tarball :)
Updated tarball attached.
~Brian
Ping. Game works fine.
~Brian