On Tue, Aug 01, 2023 at 11:21:04PM -0600, Thomas Frohwein wrote:
> CVSROOT:      /cvs
> Module name:  ports
> Changes by:   t...@cvs.openbsd.org    2023/08/01 23:21:04
> 
> Modified files:
>       graphics/glslang: Makefile distinfo 
>       graphics/glslang/pkg: PLIST 
>       graphics/spirv-headers: Makefile distinfo 
>       graphics/spirv-headers/pkg: PLIST 
>       graphics/spirv-tools: Makefile distinfo 
>       graphics/spirv-tools/pkg: PLIST 
>       graphics/vulkan-headers: Makefile distinfo 
>       graphics/vulkan-headers/pkg: PLIST 
>       graphics/vulkan-loader: Makefile distinfo 
>       graphics/vulkan-tools: Makefile distinfo 
>       graphics/vulkan-validation-layers: Makefile distinfo 
> Added files:
>       graphics/vulkan-validation-layers/patches: 
>                                                  
> patch-layers_vulkan_generated_vk_extension_helper_h 
> Removed files:
>       graphics/glslang/patches: patch-CMakeLists_txt 
> 
> Log message:
> update to Vulkan SDK 1.3.250.1, as well as glslang 12.3.1

This broke at least games/vkquake

>>> Running patch in games/vkquake at 1690996001.84
===> games/vkquake
===>  Checking files for vkquake-1.30.1
`/exopi-cvs/ports/distfiles/vkQuake-1.30.1.tar.gz' is up to date.
>> (SHA256) vkQuake-1.30.1.tar.gz: OK
===>  Extracting for vkquake-1.30.1
===>  Patching for vkquake-1.30.1
===>   Applying OpenBSD patch patch-Quake_common_make
Hmm...  Looks like a unified diff to me...
The text leading up to this was:
--------------------------
|disable -Werror and hardcoded optimization flag
|gcc -> cc
|remove unsupported flags -fweb and -frename-registers
|
|Index: Quake/common.make
|--- Quake/common.make.orig
|+++ Quake/common.make
--------------------------
Patching file Quake/common.make using Plan A...
Hunk #1 succeeded at 1.
Hunk #2 succeeded at 17.
done
===>  Compiler link: clang -> /usr/bin/clang
===>  Compiler link: clang++ -> /usr/bin/clang++
===>  Compiler link: cc -> /usr/bin/cc
===>  Compiler link: c++ -> /usr/bin/c++
>>> Running configure in games/vkquake at 1690996004.21
===> games/vkquake
===>  Generating configure for vkquake-1.30.1
===>  Configuring for vkquake-1.30.1
>>> Running build in games/vkquake at 1690996004.52
===> games/vkquake
===>  Building for vkquake-1.30.1
glslangValidator -V ../Shaders/alias.frag -o 
../Shaders/Compiled/Release/alias_frag.spv --depfile 
../Shaders/Compiled/Release/alias_frag.d
gmake: glslangValidator: No such file or directory
gmake: *** [common.make:234: ../Shaders/Compiled/Release/alias_frag.spv] Error 
127
*** Error 2 in games/vkquake 
(/exopi-cvs/ports/infrastructure/mk/bsd.port.mk:2973 
'/exopi-obj/pobj/vkquake-1.30.1/.build_done': @cd /exopi-o...)
*** Error 2 in games/vkquake 
(/exopi-cvs/ports/infrastructure/mk/bsd.port.mk:2612 'build': 
@lock=vkquake-1.30.1;  export _LOCKS_HELD=" vkqua...)
===> Exiting games/vkquake with an error
*** Error 1 in /exopi-cvs/ports (infrastructure/mk/bsd.port.subdir.mk:137 
'build': @: ${echo_msg:=echo};  : ${target:=build};  for i in ; do...)
>>> Ended at 1690996005.18
max_stuck=0.00/depends=4.23/show-prepare-results=1.66/patch=2.36/configure=0.32/build=0.68
Error: job failed with 512 on exopi-4 at 1690996005

-- 
Antoine

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