On Thu, Mar 15, 2007 at 03:33:11PM +0300, Vlad Glagolev wrote: > Tested @ i386. this is working fine here on amd64 and i386.
ok to commit? cheers, jasper > Changes: > > Version 1.2.3: > * campaigns: > * Heir to the Throne: > * The Elvish Lord and Elvish High Lord have halo's again (patch #682) > * graphics > * items with a halo have their halo hidden when under a shroud (bug #8523) > * updates the invisible icon of an unit when moving or moving the mouse > over the unit, then selecting the location to move to there are still > glitches (partial fix for bug #8107) > * fixed some cases where fog was updated without being redrawn > * user interface: > * made some tooltips visible again (bug #6702 and bug #8380) > * multiplayer maps: > * revised maps: Castle Hopping Isle > * Wesbowl: the respawned units are fully healed again (bug #7776) > * language and i18n: > * udated translations: Czech, Danish, Dutch, Esperanto, French, German, > Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, > Slovak > * new translations: Indonesian > * WML engine > * fixed era events not working on non hosts > > Version 1.2.2: > * campaigns: > * Eastern Invasion: > * The Crossing, fixed a bug which prevented the undead leader spawned > at turn 8 to have a keep > * The South Guard: > * fixed some pink unit images being shown in some scenario texts > * Two Brothers > * updated the portrait of Bjarn to match the new mage colors > * editor > * added the paste option to the edit menu > * graphics > * new attack icons: undead axe, undead crossbow, pick axe, glaive, elven > staff > * new baseframes: Mage line, Footpad > * new new death animations: Orcish Assassin, Grunt, Undead Ghoul, Ancient > Wose, Elder Wose, Thieves > * updated portraits: Troll > * language and i18n: > * fixed spelling mistakes in the en_US version > * updated translations: Czech, Danish, Dutch, Estonian, Esperanto, French, > German, Greek, Italian, Polish, Portuguese (Brazil), Russian, Serbian, > Slovak, Swedish > * updated DejaVuSans font to 2.15 > * multiplayer maps: > * new maps: The Manzivan Traps, 4p Hamlets > * revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake, > Sablestone > Delta, Sulla's Ruins > * multiplayer > * sped up the lobby, the lag is much lower now (patch #676 and patch > #677) > * units: > * fixed a bug which prevented a Mermaid Siren picking up a storm trident > * Complete rewrite of saurian and poacher line descriptions, as well as > some minor edits to a few other human units. > * fixed a bug which caused the slow effect being applied twice (bug > #8458) > * death animations for Wose Ancient and Elder, Human Outlaw Thief Male > and Female > * user interface: > * smarter focus handling when user input is irrelevant to the current > focus > but relevant to another widget > * menus can now stay scrolled to the bottom if they were already scrolled > to the bottom > * scrolling performance improved > * selecting a units is faster now, especially switching between two units > * overall game performance improved when many units are visible > * better performance when mouse is over a unit that sees many enemy units > * show side and team in the status table > * animations draw faster now and the speed is independent of the > resolution > * fog/shroud is cleared after attack-move (bug #7131) > * WML engine > * fixed a bug which returned wrong values if a random number was negative > > -- > Cheerz, > Vlad / Stelz -- ``This statement is false'' NedBSD: http://nedbsd.eu