Hi, This updates mgba to 0.8.4, tested on amd64.
Comments? OK? /mestre Emulation fixes - GB Audio: Fix initial sweep state - GB Audio: Fix deserializing audio channels 2 and 3 - GB Audio: Fix deserializing while audio was disabled (fixes #1305) - GB Video: Fix drawing background when window is force-disabled by frontend - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking - GBA Audio: Fix deserializing SOUNDCNT_L - GBA Audio: Fix stereo in XQ audio - GBA Audio: Fix volume/mute in XQ audio (fixes #1864) - GBA Hardware: Fix GB Player detection on big endian platforms - GBA Video: Invalidate map cache when modifying BGCNT (fixes #1846) - GBA Video: Don’t draw sprites using unmapped VRAM in GL renderer (fixes #1865) - GBA Video: Fix rare regression blending semitransparent sprites (fixes #1876) - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes #1890) - GBA Video: Fix deferred blending when OBJWIN matches window (fixes #1905) - GBA Video: Fix mode 4 transparency in OpenGL (fixes #1907) Other fixes: - 3DS: Redo video sync to be more precise - 3DS: Fix crash with libctru 2.0 when exiting - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes #1915) - Core: Fix reported ROM size when a fixed buffer size is used - Core: Fix memory leak loading ELF files - GBA: Disable more checks when loading GS save with checks disabled (fixes #1851) - GBA: Fix endianness issues in renderer proxy - GBA Core: Fix memory leak when loading symbols - GBA Serialize: Ensure program counter is aligned when loading - Qt: Add dummy English translation file (fixes #1469) - Qt: Fix Battle Chip view not displaying chips on some DPI settings - Qt: Fix camera image being upside-down sometimes (fixes #829 again) - Qt: Fix drawing on macOS break when using OpenGL (fixes #1899) - Qt: Fix stride changing when toggling SGB borders (fixes #1898) - Qt: Fix aliasing on background logo (fixes #1886) - mGUI: Fix closing down a game if an exit is signalled - mGUI: Fix cycling through config setting states with accept button - mVL: Fix injecting accidentally draining non-injection buffer - VFS: Fix directory node listing on some filesystems Misc: - GBA Video: Improve speed of window texture generation on AMD - Vita: Clear both buffers when loading a game Index: Makefile =================================================================== RCS file: /cvs/ports/emulators/mgba/Makefile,v retrieving revision 1.42 diff -u -p -u -r1.42 Makefile --- Makefile 24 Sep 2020 07:31:51 -0000 1.42 +++ Makefile 3 Dec 2020 15:52:34 -0000 @@ -4,7 +4,7 @@ COMMENT-main = Game Boy Color/Advance e COMMENT-qt = Game Boy Color/Advance emulator with GUI COMMENT-libretro = Game Boy Color/Advance core for retroarch -V = 0.8.3 +V = 0.8.4 GH_ACCOUNT = mgba-emu GH_PROJECT = mgba GH_TAGNAME = $V Index: distinfo =================================================================== RCS file: /cvs/ports/emulators/mgba/distinfo,v retrieving revision 1.17 diff -u -p -u -r1.17 distinfo --- distinfo 24 Sep 2020 07:31:51 -0000 1.17 +++ distinfo 3 Dec 2020 15:52:34 -0000 @@ -1,2 +1,2 @@ -SHA256 (mgba-0.8.3.tar.gz) = YwRdCBXhXpY9kLFdWhDt8xpdctDdteAo5Cujiw1DaMk= -SIZE (mgba-0.8.3.tar.gz) = 12013512 +SHA256 (mgba-0.8.4.tar.gz) = a5SHPayQQP1v2fE/dtxI80LpVPO0z4Jxe1lgHDoytyw= +SIZE (mgba-0.8.4.tar.gz) = 12347906