On Sat, Sep 09, 2023 at 06:12:36AM -0300, Lucas de Sena wrote: > PrBoom+ development had long moved from SourceForge to Github[1][2], > so the ports include an old version of the source engine. > > The development, however has been discontinued in June this year; a > last maintainer version (v2.6.66) has been released; and the Github > repository has been archived:[3]
Hey, $MAINTAINER here. This arose from me asking in an OpenBSD-relating gaming IRC channel if it was worth hanging on to prboom-plus anymore, as I couldn't find a reason. Lucas seemed to doublecheck everything and agree. Lucas, thanks for starting this thread. I am fine with moving this to the attic. Thanks, -Ryan > > > Hey people, > > > > I'd like to announce that I just tagged the PrBoom+ 2.6.66 release! > > > > https://github.com/coelckers/prboom-plus/releases/tag/v2.6.66 > > > > This is just a maintenance release to make the changes that have > > accumulated over the past 1.5 years available to all users who > > cannot build the sources themselves. Please do not mistake this > > as a sign of active development! > > > > Future development will continue to take place in DSDA-Doom [1]. > > Or, for those who like to stay closer to the original code base, > > check out JadingTsunami's PrBoomX [2]. > > > > [1] https://github.com/kraflab/dsda-doom > > [2] https://github.com/JadingTsunami/prboomX > > Quoting from the DoomWiki[4]: > > > The last update of active development was version 2.6.2, released on > > February 11, 2022. On June 20, 2023, maintenance version 2.6.66 was > > released which collects all changes committed after development > > discontinued. Three days later, the GitHub repository was archived. > > DSDA-Doom, a source engine based on PrBoom+ which has already been > ported to OpenBSD, is PrBoom+'s spiritual successor. Debian, for > example, changed prboom-plus into a transitional dummy package to > dsda-doom.[5] > > Therefore, since prboom-plus has been discontinued, should we remove > it from the ports? And recommend people to install dsda-doom instead? > > There is also PrBoomX[6], which is closer to the original code base, > although it seems to not have the new features dsda-doom adds on top > of PrBoom+. (I have never tried it, tho). > > [1]: https://www.doomworld.com/forum/topic/106866-prboom-2666-jun-20-2023/ > [2]: https://github.com/coelckers/prboom-plus > [3]: https://www.doomworld.com/forum/post/2662145 > [4]: https://doomwiki.org/wiki/PrBoom%2B > [5]: https://packages.debian.org/sid/games/prboom-plus > [6]: https://doomwiki.org/wiki/PrBoomX >