On Sat, September 16, 2023 04:57, Anthony J. Bentley wrote:
> Kirill Bychkov writes:
>> Attached is a port of VCMI-1.3.1, an open source Heroes
>> of Might and Magic III engine.
>> Played some campaigns and scenarios.
>
> Cool, this works with my GOG copy. Some comments:
>
> - The patches against included minizip are unnecessary since the port
>   uses system minizip.
>
> - The second hunk of patch-lib_Interprocess.h seems unintentional. The
>   first hunk also doesn't appear to be needed either?
>
> - Is -DUSE_FILE32API another leftover that can be removed?
>
> - CXXFLAGS=-I${X11BASE}/include can be rolled into CMAKE_CXX_FLAGS.
>
> - It takes a long time to compile, so debug packages should be enabled,
>   imo.

All the above was checked to work. Updated port attached.
>
> - Can this use GH_* instead of a self-hosted distfile, so portroach can
>   catch updates?
>
> - Looks like 1.3.2 was released this morning.
>
Updating was easy. But this version is amazingly buggy -
I can't switch between towns while in town,
the battle runs automatically.
You just attack a creature on world map and after that you
see a screen with battle results. So I still propose 1.3.1
for import.

OKs, comments?

Attachment: vcmi.tar.gz
Description: application/gzip

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