On Sat, Nov 18, 2023 at 11:41:35PM +0100, Sebastian Reitenbach wrote:
> On Friday, November 03, 2023 21:58 CET, "Sebastian Reitenbach" 
> <sebas...@l00-bugdead-prods.de> wrote:
> 
> > On Tuesday, October 31, 2023 09:07 CET, "Sebastian Reitenbach" 
> > <sebas...@l00-bugdead-prods.de> wrote:
> > 
> > > Hi,
> > > 
> > > On Thursday, October 26, 2023 09:44 CEST, "Sebastian Reitenbach" 
> > > <sebas...@l00-bugdead-prods.de> wrote:
> > > 
> > > > On Tuesday, October 24, 2023 09:08 CEST, "Sebastian Reitenbach" 
> > > > <sebas...@l00-bugdead-prods.de> wrote:
> > > > 
> > > > > Hi,
> > > > > 
> > > > > attached is a new port of empty clip, a top-down shooter action RPG.
> > > > > same author/engine as games/choria.
> > > > > works well for me on amd64.
> > > > > 
> > > > > any feedback welcome, if nothing else, OK to import?
> > > > > 
> > > > > cheers,
> > > > > Sebastian
> > > > 
> > > > ping, anyone?
> > > > tarball reattached.
> > > 
> > > trying again, tarball reattached.
> > 
> > is that OK?, or any other feedback welcome!
> 
> trying again, tarball reattached.
> any feedback or OKs welcome.
> 
> Sebastian

It builds and runs, but there is a little polish needed for the port
itself:

- commented out lines in Makefile - remove?
- DESCR a little short, could use the bullet points from itch.io
- make update-patches needed - update the patch information
- portcheck: MS-DOS line endings in patches/patch-ext_ae_tinyxml2_tinyxml2_cpp 
-- if patching, use FIX_CRLF_FILES to correct the input file.

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