On Sat, Nov 18, 2023 at 11:41:35PM +0100, Sebastian Reitenbach wrote: > On Friday, November 03, 2023 21:58 CET, "Sebastian Reitenbach" > <sebas...@l00-bugdead-prods.de> wrote: > > > On Tuesday, October 31, 2023 09:07 CET, "Sebastian Reitenbach" > > <sebas...@l00-bugdead-prods.de> wrote: > > > > > Hi, > > > > > > On Thursday, October 26, 2023 09:44 CEST, "Sebastian Reitenbach" > > > <sebas...@l00-bugdead-prods.de> wrote: > > > > > > > On Tuesday, October 24, 2023 09:08 CEST, "Sebastian Reitenbach" > > > > <sebas...@l00-bugdead-prods.de> wrote: > > > > > > > > > Hi, > > > > > > > > > > attached is a new port of empty clip, a top-down shooter action RPG. > > > > > same author/engine as games/choria. > > > > > works well for me on amd64. > > > > > > > > > > any feedback welcome, if nothing else, OK to import? > > > > > > > > > > cheers, > > > > > Sebastian > > > > > > > > ping, anyone? > > > > tarball reattached. > > > > > > trying again, tarball reattached. > > > > is that OK?, or any other feedback welcome! > > trying again, tarball reattached. > any feedback or OKs welcome. > > Sebastian
It builds and runs, but there is a little polish needed for the port itself: - commented out lines in Makefile - remove? - DESCR a little short, could use the bullet points from itch.io - make update-patches needed - update the patch information - portcheck: MS-DOS line endings in patches/patch-ext_ae_tinyxml2_tinyxml2_cpp -- if patching, use FIX_CRLF_FILES to correct the input file.