On Wed, Nov 22, 2023 at 07:51:28AM +0100, Stefan Hagen wrote: [...]
> > So I think the values in the README are correct for OpenBSD. But if > > you're uneasy with this, we can also write something like: > > > > "Valid backenend values are 0-3, play around with them until you find one > > that works." > > > > Diff with updated README below. > > I just found your earlier comment: > > > I'm on an Intel Tigerlake system and OpenGL (vid_preferbackend=0) and > > GLES2 (vid_preferbackend=3) work, but vulkan segfaults. > > So appearently, GLES2 is available on intel based machines. I added the > value to the list. ok thfr@ > > Index: games/gzdoom/Makefile > =================================================================== > RCS file: /cvs/ports/games/gzdoom/Makefile,v > diff -u -p -u -p -r1.17 Makefile > --- games/gzdoom/Makefile 18 Jul 2022 08:27:45 -0000 1.17 > +++ games/gzdoom/Makefile 22 Nov 2023 06:49:27 -0000 > @@ -6,11 +6,10 @@ ONLY_FOR_ARCHS = i386 amd64 > > COMMENT = OpenGL engine for idTech 1 games like > doom,hexen,heretic... > > -V = 4.8.2 > -GH_ACCOUNT = coelckers > -GH_PROJECT = gzdoom > -GH_TAGNAME = g${V} > -DISTNAME = gzdoom-${V} > +V = 4.11.3 > + > +DIST_TUPLE = github ZDoom gzdoom g${V} . > +PKGNAME = gzdoom-${V} > > CATEGORIES= games > > @@ -21,8 +20,8 @@ MAINTAINER = Timo Myyra <timo.myyra@bit > # GPLv3 > PERMIT_PACKAGE = Yes > > -WANTLIB += ${COMPILER_LIBCXX} SDL2 bz2 c execinfo jpeg m > -WANTLIB += openal vpx z zmusic > +WANTLIB += ${COMPILER_LIBCXX} SDL2 bz2 c execinfo m > +WANTLIB += openal vpx webp webpdemux webpmux zmusic > > # C++17 > COMPILER = base-clang ports-gcc > @@ -34,13 +33,14 @@ CONFIGURE_ARGS += -DDYN_OPENAL=NO > CONFIGURE_ARGS += -DHAVE_STDINT_H=1 > CONFIGURE_ARGS += -DNO_OPENMP=ON > > -CXXFLAGS += -I. -I${LOCALBASE}/include > +CFLAGS += -I${X11BASE}/include > +CXXFLAGS += -I. -I${LOCALBASE}/include > > LIB_DEPENDS = archivers/bzip2 \ > audio/openal \ > audio/zmusic \ > devel/sdl2 \ > - graphics/jpeg \ > + graphics/libwebp \ > multimedia/libvpx > > NO_TEST = Yes > Index: games/gzdoom/distinfo > =================================================================== > RCS file: /cvs/ports/games/gzdoom/distinfo,v > diff -u -p -u -p -r1.7 distinfo > --- games/gzdoom/distinfo 18 Jul 2022 08:27:45 -0000 1.7 > +++ games/gzdoom/distinfo 22 Nov 2023 06:49:27 -0000 > @@ -1,2 +1,2 @@ > -SHA256 (gzdoom-4.8.2.tar.gz) = Tt1g+AlMncPft0AL28DrsKXldLCmdH7uTI2fH2r3cSc= > -SIZE (gzdoom-4.8.2.tar.gz) = 24247668 > +SHA256 (ZDoom-gzdoom-g4.11.3.tar.gz) = > WUPbpQ2iD/lPH8xBUTJnLUKhWRfFcbHCt87v4Uk19dU= > +SIZE (ZDoom-gzdoom-g4.11.3.tar.gz) = 24354699 > Index: games/gzdoom/patches/patch-CMakeLists_txt > =================================================================== > RCS file: /cvs/ports/games/gzdoom/patches/patch-CMakeLists_txt,v > diff -u -p -u -p -r1.3 patch-CMakeLists_txt > --- games/gzdoom/patches/patch-CMakeLists_txt 18 Jul 2022 08:27:46 -0000 > 1.3 > +++ games/gzdoom/patches/patch-CMakeLists_txt 22 Nov 2023 06:49:27 -0000 > @@ -1,7 +1,7 @@ > Index: CMakeLists.txt > --- CMakeLists.txt.orig > +++ CMakeLists.txt > -@@ -272,7 +272,7 @@ else() > +@@ -301,7 +301,7 @@ else() > > if ( UNIX ) > include(CheckSymbolExists) > Index: games/gzdoom/patches/patch-libraries_ZVulkan_CMakeLists_txt > =================================================================== > RCS file: games/gzdoom/patches/patch-libraries_ZVulkan_CMakeLists_txt > diff -N games/gzdoom/patches/patch-libraries_ZVulkan_CMakeLists_txt > --- /dev/null 1 Jan 1970 00:00:00 -0000 > +++ games/gzdoom/patches/patch-libraries_ZVulkan_CMakeLists_txt 22 Nov > 2023 06:49:27 -0000 > @@ -0,0 +1,12 @@ > +Index: libraries/ZVulkan/CMakeLists.txt > +--- libraries/ZVulkan/CMakeLists.txt.orig > ++++ libraries/ZVulkan/CMakeLists.txt > +@@ -188,7 +188,7 @@ if(WIN32) > + add_definitions(-DUNICODE -D_UNICODE) > + else() > + set(ZVULKAN_SOURCES ${ZVULKAN_SOURCES} ${ZVULKAN_UNIX_SOURCES}) > +- set(ZVULKAN_LIBS ${CMAKE_DL_LIBS} -ldl) > ++ set(ZVULKAN_LIBS ${CMAKE_DL_LIBS}) > + add_definitions(-DUNIX -D_UNIX) > + add_link_options(-pthread) > + endif() > Index: games/gzdoom/patches/patch-libraries_discordrpc_CMakeLists_txt > =================================================================== > RCS file: games/gzdoom/patches/patch-libraries_discordrpc_CMakeLists_txt > diff -N games/gzdoom/patches/patch-libraries_discordrpc_CMakeLists_txt > --- games/gzdoom/patches/patch-libraries_discordrpc_CMakeLists_txt 31 Jul > 2022 20:50:40 -0000 1.1 > +++ /dev/null 1 Jan 1970 00:00:00 -0000 > @@ -1,15 +0,0 @@ > -don't pick up clang-format is present > - > -Index: libraries/discordrpc/CMakeLists.txt > ---- libraries/discordrpc/CMakeLists.txt.orig > -+++ libraries/discordrpc/CMakeLists.txt > -@@ -10,7 +10,8 @@ file(GLOB_RECURSE ALL_SOURCE_FILES > - ) > - > - # Set CLANG_FORMAT_SUFFIX if you are using custom clang-format, e.g. > clang-format-5.0 > --find_program(CLANG_FORMAT_CMD clang-format${CLANG_FORMAT_SUFFIX}) > -+#find_program(CLANG_FORMAT_CMD clang-format${CLANG_FORMAT_SUFFIX}) > -+set(CLANG_FORMAT_CMD, FALSE) > - > - if (CLANG_FORMAT_CMD) > - add_custom_target( > Index: games/gzdoom/patches/patch-src_d_main_cpp > =================================================================== > RCS file: games/gzdoom/patches/patch-src_d_main_cpp > diff -N games/gzdoom/patches/patch-src_d_main_cpp > --- games/gzdoom/patches/patch-src_d_main_cpp 18 Jul 2022 08:27:46 -0000 > 1.1 > +++ /dev/null 1 Jan 1970 00:00:00 -0000 > @@ -1,24 +0,0 @@ > -fix gzdoom.pk3 not found error, backport of > -https://github.com/coelckers/gzdoom/pull/1665 > - > -Index: src/d_main.cpp > ---- src/d_main.cpp.orig > -+++ src/d_main.cpp > -@@ -3534,6 +3534,8 @@ static int D_DoomMain_Internal (void) > - > - std::set_new_handler(NewFailure); > - const char *batchout = Args->CheckValue("-errorlog"); > -+ > -+ D_DoomInit(); > - > - // [RH] Make sure zdoom.pk3 is always loaded, > - // as it contains magic stuff we need. > -@@ -3567,8 +3569,6 @@ static int D_DoomMain_Internal (void) > - } > - > - if (!batchrun) Printf(PRINT_LOG, "%s version %s\n", GAMENAME, > GetVersionString()); > -- > -- D_DoomInit(); > - > - extern void D_ConfirmSendStats(); > - D_ConfirmSendStats(); > Index: games/gzdoom/pkg/README > =================================================================== > RCS file: /cvs/ports/games/gzdoom/pkg/README,v > diff -u -p -u -p -r1.2 README > --- games/gzdoom/pkg/README 11 Mar 2022 19:04:32 -0000 1.2 > +++ games/gzdoom/pkg/README 22 Nov 2023 06:49:27 -0000 > @@ -1,14 +1,53 @@ > -You will need an IWAD for gzdoom to be fully functional. An IWAD is > -the main data file containing the graphics and levels for Doom. If > -you have a copy of one of the original Doom games, simply copy your > -Doom, Doom 2, Ultimate Doom, or Final Doom IWAD (doom.wad, doom2.wad, > -tnt.wad, and plutonia.wad respectively) to ${PREFIX}/share/doom/. > -If you do not possess any of those, you can use the shareware IWAD > -which is available at: > ++----------------------------------------------------------------------- > +| Running ${PKGSTEM} on OpenBSD > ++----------------------------------------------------------------------- > + > +Installing Data Files > +===================== > + > +You will need an IWAD for gzdoom to be fully functional. An IWAD is > +the main data file containing the graphics and levels for Doom. If > +you have a copy of one of the original Doom games, or any other game, > +based on the same engine, you can copy them to the following locations > +for gzdoom to find: > + > +- System wide: ${PREFIX}/share/doom/ > +- User wide: ~/.config/gzdoom/ > + > +Some known to work data files are: > +- Doom 1 (doom1.wad) and 2 (doom2.wad) > +- Freedoom (freedoom1.wad, freedoom2.wad) > +- Heretic (heretic.wad) > +- Hexen (hexen.wad) > + > +If you do not possess any of those, you can install the freedoom > +package or use the shareware IWAD which is available at: > > ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/idstuff/doom/doom-1.8.wad.gz > -SHA256 (doom-1.8.wad.gz) = WM9qVjtjGkdWFjCvpidthTwnB5NC95aewwBpZdqFV6E= > +SHA256 (doom-1.8.wad.gz) = > 58cf6a563b631a47561630afa6276d853c27079342f7969ec3006965da8557a1 > + > +Rename the file to "doom.wad" and move it to one of the above-mentioned > +locations. > > -Install it to ${PREFIX}/share/doom as "doom.wad". > +You can find more data files and how to obtain them in the official > +documentation: https://zdoom.org/wiki/IWAD > + > +Optional Dependencies > +===================== > > In case fluidsynth backend is needed the user needs to setup soundfont for > it. > + > +Known Problems > +============== > + > +Gzdoom supports three GL backends (OpenGL, OpenGL ES, Vulkan). Some work > +better than others depending on the graphic hardware in the system. > + > +In case gzdoom freezes or crashes before you can reach the in-game menu > +to select a different backend, you can modify ~/.config/gzdoom/gzdoom.ini > +manually and change the vid_preferbackend value: > + > +[GlobalSettings] > +vid_preferbackend=1 > + > +Supported values are: 0 (OpenGL), 1 (Vulkan), 2 (OpenGL ES) or 3 (GLES2) >